public static D3D11GPUTimer CreateGPUTimer() { CreateInstance(); var timer = new D3D11GPUTimer(); timerCreateQueue.Enqueue(timer); return(timer); }
private void Start() { timer = D3D11Plugins.CreateGPUTimer(); targetTexture = new RenderTexture(textureSize, textureSize, 0, RenderTextureFormat.ARGBFloat); targetTexture.enableRandomWrite = true; targetTexture.Create(); outputRawImage.texture = targetTexture; }