public int GetShaderDesc([NativeTypeName("UINT")] uint ShaderIndex, [NativeTypeName("D3D10_EFFECT_SHADER_DESC *")] D3D10_EFFECT_SHADER_DESC *pDesc) { return(((delegate * unmanaged <ID3D10EffectShaderVariable *, uint, D3D10_EFFECT_SHADER_DESC *, int>)(lpVtbl[25]))((ID3D10EffectShaderVariable *)Unsafe.AsPointer(ref this), ShaderIndex, pDesc)); }
public HRESULT GetShaderDesc(uint ShaderIndex, D3D10_EFFECT_SHADER_DESC *pDesc) { return(((delegate * unmanaged <ID3D10EffectShaderVariable *, uint, D3D10_EFFECT_SHADER_DESC *, int>)(lpVtbl[25]))((ID3D10EffectShaderVariable *)Unsafe.AsPointer(ref this), ShaderIndex, pDesc)); }