public int GetShaderDesc([NativeTypeName("UINT")] uint ShaderIndex, [NativeTypeName("D3D10_EFFECT_SHADER_DESC *")] D3D10_EFFECT_SHADER_DESC *pDesc)
 {
     return(((delegate * unmanaged <ID3D10EffectShaderVariable *, uint, D3D10_EFFECT_SHADER_DESC *, int>)(lpVtbl[25]))((ID3D10EffectShaderVariable *)Unsafe.AsPointer(ref this), ShaderIndex, pDesc));
 }
Exemple #2
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 public HRESULT GetShaderDesc(uint ShaderIndex, D3D10_EFFECT_SHADER_DESC *pDesc)
 {
     return(((delegate * unmanaged <ID3D10EffectShaderVariable *, uint, D3D10_EFFECT_SHADER_DESC *, int>)(lpVtbl[25]))((ID3D10EffectShaderVariable *)Unsafe.AsPointer(ref this), ShaderIndex, pDesc));
 }