public static void MakeTextureReadable(Texture2D texture)
    {
        if (texture != null)
        {
            var importer = D2D_Helper.GetAssetImporter <UnityEditor.TextureImporter>(texture);

            if (importer != null && importer.isReadable == false)
            {
                importer.isReadable = true;

                D2D_Helper.ReimportAsset(importer.assetPath);
            }
        }
    }