public HRESULT SetPaintType(D2D1_SVG_PAINT_TYPE paintType)
 {
     return(((delegate * unmanaged <ID2D1SvgPaint *, D2D1_SVG_PAINT_TYPE, int>)(lpVtbl[6]))((ID2D1SvgPaint *)Unsafe.AsPointer(ref this), paintType));
 }
Exemple #2
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 public HRESULT CreatePaint(D2D1_SVG_PAINT_TYPE paintType, [NativeTypeName("const D2D1_COLOR_F *")] DXGI_RGBA *color, [NativeTypeName("PCWSTR")] ushort *id, ID2D1SvgPaint **paint)
 {
     return(((delegate * unmanaged <ID2D1SvgDocument *, D2D1_SVG_PAINT_TYPE, DXGI_RGBA *, ushort *, ID2D1SvgPaint **, int>)(lpVtbl[11]))((ID2D1SvgDocument *)Unsafe.AsPointer(ref this), paintType, color, id, paint));
 }
 public int SetPaintType(D2D1_SVG_PAINT_TYPE paintType)
 {
     return(((delegate * stdcall <ID2D1SvgPaint *, D2D1_SVG_PAINT_TYPE, int>)(lpVtbl[6]))((ID2D1SvgPaint *)Unsafe.AsPointer(ref this), paintType));
 }