public virtual void SetSegmentFlags( D2D1_PATH_SEGMENT vertexFlags ) { var fp = GetFunctionPointer(4); if (m_SetSegmentFlagsFunc == null) { m_SetSegmentFlagsFunc = (SetSegmentFlagsFunc)Marshal.GetDelegateForFunctionPointer(fp, typeof(SetSegmentFlagsFunc)); } m_SetSegmentFlagsFunc(m_ptr, vertexFlags); }
public void SetSegmentFlags(D2D1_PATH_SEGMENT vertexFlags) { ((delegate * unmanaged <ID2D1SimplifiedGeometrySink *, D2D1_PATH_SEGMENT, void>)(lpVtbl[4]))((ID2D1SimplifiedGeometrySink *)Unsafe.AsPointer(ref this), vertexFlags); }
public void SetSegmentFlags(D2D1_PATH_SEGMENT vertexFlags) { ((delegate * stdcall <ID2D1GeometrySink *, D2D1_PATH_SEGMENT, void>)(lpVtbl[4]))((ID2D1GeometrySink *)Unsafe.AsPointer(ref this), vertexFlags); }