protected override Cv_GameView[] VCreateGameViews() { var gvs = new Cv_GameView[1]; gvs[0] = new EditorView(Cv_Player.One, _updateService.spriteBatch); return(gvs); }
protected override void VGameOnAddView(Cv_GameView view, Cv_EntityID entityId) { EditorView = (EditorView)view; }