// Use this for initialization void Start() { c1 = cameraOne.GetComponent <CinemachineVirtualCamera>(); c2 = cameraTwo.GetComponent <CinemachineVirtualCamera>(); c3 = cameraThree.GetComponent <CinemachineVirtualCamera>(); //Start at cam 1 cameraPositionChange(1); ct = ct.GetComponent <CutsceneTimerSnow>(); switchedToTwo = false; switchedToThree = false; }
public void Start() { ct = ct.GetComponent <CutsceneTimerSnow>(); }