private void addCurveTrack() { MultiActorTrackGroup actorTrackGroup = base.serializedObject.targetObject as MultiActorTrackGroup; Undo.RegisterCreatedObjectUndo(CutsceneItemFactory.CreateMultiActorCurveTrack(actorTrackGroup).gameObject, "Create Multi Actor Track"); }
private void addCurveTrack() { MultiActorTrackGroup matg = TrackGroup.Behaviour as MultiActorTrackGroup; Undo.RegisterCreatedObjectUndo(CutsceneItemFactory.CreateMultiActorCurveTrack(matg).gameObject, "Create Multi Actor Track"); }