private void Streamer_v(object sender, RoutedEventArgs e) { if (!File.Exists("Resurse/streamer_list.txt")) { File.CreateText("Resurse/streamer_list.txt").Close(); } var lines = File.ReadLines("Resurse/streamer_list.txt"); int a = 0; foreach (var line in lines) { if (a == 0) { Cutie.AppendText(line); a = 2; } else { Cutie.AppendText("\r" + line); } } }
public void UnitSpawner() // { for (int j = 0; j < units.Length; j++) { int UnitType; int factionAllocte; int x = rand.Next(1, 20); int y = rand.Next(1, 20); string faction = ""; string symbol = ""; UnitType = rand.Next(1, 5); switch (UnitType) { case 1: //Melee baby sharks factionAllocte = rand.Next(1, 3); switch (factionAllocte) { case 1: //hammerHead sharks faction = "Hammerhead"; symbol = "H"; break; case 2: //raggertooth sharks faction = "Raggertooth"; symbol = "R"; break; } units[j] = new MeleeUnit(x, y, faction, symbol); break; case 2: //Ranged baby sharks factionAllocte = rand.Next(1, 3); switch (factionAllocte) { case 1: faction = "Hammerhead"; symbol = "h"; break; case 2: faction = "Raggertooth"; symbol = "r"; break; } units[j] = new RangeUnit(x, y, faction, symbol); break; case 3: //cutie baby sharks0 factionAllocte = rand.Next(1, 3); switch (factionAllocte) { case 1: //hammerHead sharks faction = "Hammerhead"; symbol = "C"; break; case 2: //raggertooth sharks faction = "Raggertooth"; symbol = "c"; break; } units[j] = new Cutie(x, y, faction, symbol); break; case 4: //agro baby sharks factionAllocte = rand.Next(1, 3); switch (factionAllocte) { case 1: //hammerHead sharks faction = "Hammerhead"; symbol = "A"; break; case 2: //raggertooth sharks faction = "Raggertooth"; symbol = "a"; break; } units[j] = new AgroSharks(x, y, faction, symbol); break; } //GameMap[units[j].YPos, units[j].XPos] = units[j].Symbol; } }