private void Start() { if (instance == null) { instance = this; } }
// Use this for initialization private void Awake() { if (instance == null) { instance = this; } }
static int _m_BeginLoadScene(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); CutSceneManager gen_to_be_invoked = (CutSceneManager)translator.FastGetCSObj(L, 1); { string _sceneName = LuaAPI.lua_tostring(L, 2); System.Action _successCall = translator.GetDelegate <System.Action>(L, 3); System.Action <float> _progressChangeCall = translator.GetDelegate <System.Action <float> >(L, 4); gen_to_be_invoked.BeginLoadScene(_sceneName, _successCall, _progressChangeCall); return(0); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } }
// Start is called before the first frame update void Start() { PS = PlayerState.Idle; //Ani = GetComponent<Animator>(); Speed = MinSpeed; render = GetComponent <SpriteRenderer>(); rigidbody = GetComponent <Rigidbody2D>(); wallHopeDirection.Normalize(); wallJumpDirection.Normalize(); SpawnPoint = transform.position; camera = FindObjectOfType <CameraMove>(); CutManager = FindObjectOfType <CutSceneManager>(); reset = FindObjectOfType <ResetManager>(); for (int i = 0; i < PrismCount; i++) { GameObject PrismDummy = Instantiate(prism, new Vector2(0, 0), Quaternion.identity); Prisms.Add(PrismDummy); Prisms[i].SetActive(false); reset.prism.Add(PrismDummy.GetComponent <Prism>()); } }
private void Start() { startScale = transform.localScale; if (spriteRenderer == null) { spriteRenderer = GetComponentInChildren <SpriteRenderer>(); } if (Item != null && spriteRenderer != null) { if (Player.PlayerInventoryManager._items != null && Player.PlayerInventoryManager._items.Length > 0) { foreach (var item in Player.PlayerInventoryManager._items) { if (item == Item && Item.canBePickedUp) { Destroy(gameObject); return; } } } spriteRenderer.sprite = Item.sprite; gameObject.name = Item.name; } clickedObjectDisplay = GameManager.instance.clickedObjectDisplay; helpText = GameManager.instance.helpText; cutSceneManager = GameManager.instance.cutSceneManager; }
// DH.ShowDialogue (To show dialogue ) public void Init() { instance = this; DH.init(); //InputHandler(SceneGF,"Walk"); StartCoroutine(DialogueScript()); }
void Awake() { cman = GameObject.FindGameObjectWithTag(Tags.mainCamera).GetComponent<CutSceneManager>(); bgm = GameObject.FindGameObjectWithTag(Tags.gameController).GetComponent<BGMManager>(); sem = GameObject.FindGameObjectWithTag(Tags.gameController).GetComponent<SEManager>(); switches = GetComponentsInChildren<MechSwitch>(); blocks = GetComponentsInChildren<MechBlock>(); spawner = GetComponentInChildren<MonsterSpawning>(); unlocked = 0; puzzleActivated = false; blockPositions = new List<List<Vector2>> { new List<Vector2> { new Vector2(-3f, 17f), new Vector2(3f, 17f), new Vector2(3f, 11f) }, new List<Vector2> { new Vector2(4f, 39f), new Vector2(-4f, 39f), new Vector2(4f, 31f) }, new List<Vector2> { new Vector2(-4f, 53f), new Vector2(4f, 53f), new Vector2(4f, 63f) } }; }
private void Start() { theIC = FindObjectOfType <InteractionController>(); theCam = FindObjectOfType <CameraController>(); theSpriteManager = FindObjectOfType <SpriteManager>(); theSplashManager = FindObjectOfType <SplashManager>(); theCutSceneManager = FindObjectOfType <CutSceneManager>(); }
void Awake() { obstaclePrefab = Resources.Load("comp_block"); sem = GameObject.FindGameObjectWithTag(Tags.gameController).GetComponent<SEManager>(); cman = GameObject.FindGameObjectWithTag(Tags.mainCamera).GetComponent<CutSceneManager>(); bgm = GameObject.FindGameObjectWithTag(Tags.gameController).GetComponent<BGMManager>(); currentSetNumber = 0; sets = new List<List<Vector2>>(); List<Vector2> set1 = new List<Vector2>(); set1.Add(new Vector2(2, 0)); set1.Add(new Vector2(7, 0)); set1.Add(new Vector2(6, 1)); set1.Add(new Vector2(1, 3)); set1.Add(new Vector2(5, 3)); set1.Add(new Vector2(2, 5)); set1.Add(new Vector2(0, 6)); set1.Add(new Vector2(6, 6)); set1.Add(new Vector2(3, 7)); sets.Add(set1); List<Vector2> set2 = new List<Vector2>(); set2.Add(new Vector2(1, 0)); set2.Add(new Vector2(7, 1)); set2.Add(new Vector2(9, 2)); set2.Add(new Vector2(2, 3)); set2.Add(new Vector2(4, 4)); set2.Add(new Vector2(6, 4)); set2.Add(new Vector2(1, 5)); set2.Add(new Vector2(7, 6)); set2.Add(new Vector2(0, 7)); sets.Add(set2); List<Vector2> set3 = new List<Vector2>(); set3.Add(new Vector2(4, 0)); set3.Add(new Vector2(0, 1)); set3.Add(new Vector2(9, 4)); set3.Add(new Vector2(3, 5)); set3.Add(new Vector2(6, 6)); set3.Add(new Vector2(1, 7)); sets.Add(set3); List<Vector2> set4 = new List<Vector2>(); set4.Add(new Vector2(4, 0)); set4.Add(new Vector2(9, 0)); set4.Add(new Vector2(8, 2)); set4.Add(new Vector2(9, 3)); set4.Add(new Vector2(0, 4)); set4.Add(new Vector2(2, 5)); set4.Add(new Vector2(4, 6)); set4.Add(new Vector2(3, 7)); set4.Add(new Vector2(8, 7)); sets.Add(set4); StartCoroutine(InitializeObstacles()); }
public void BeginCutScene(CutSceneManager.FadeInOutAction method) { if (alwaysShow || !shown) { shown = true; if (timed) { CutSceneManager.StartCutScene(cutSceneCamera, method, cutSceneTime); } else { CutSceneManager.StartCutScene(cutSceneCamera, method); } } }
void Awake() { SingeltonCheck(); DontDestroyOnLoad(gameObject); // This keeps the GM alive in all scenes; PlayerInputManager = GetComponent <PlayerInputManager>(); OrbSystemMenuManager = GetComponent <OrbSystemMenuManager>(); CutSceneManager = GetComponent <CutSceneManager>(); Manager_LoadLevel = GetComponent <GameManager_LoadLevel>(); }
void Awake() { if (_instance != null && _instance != this) { Destroy(gameObject); } _instance = this; _sceneIndex = 0; }
private void Start() { theIC = FindObjectOfType <InteractionControler>(); theCam = FindObjectOfType <CameraController>(); theSprite = FindObjectOfType <SpriteManager>(); theSplash = FindObjectOfType <SplashManager>(); theCutScene = FindObjectOfType <CutSceneManager>(); theSlide = FindObjectOfType <SlideManager>(); theDM = FindObjectOfType <DisappearingManager>(); }
static int _g_get_CurrentSceneName(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); CutSceneManager gen_to_be_invoked = (CutSceneManager)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushstring(L, gen_to_be_invoked.CurrentSceneName); } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(1); }
void Start() { player = FindObjectOfType <Player>(); camera = FindObjectOfType <CameraMove>(); Scene = FindObjectOfType <CutSceneManager>(); meteor = GetComponent <MeteorManager>(); thorn = GetComponent <ThornManager>(); finalMoon = GetComponent <FinalMoon>(); bossAniManager = GetComponent <BossAniManager>(); Audio = FindObjectOfType <AudioManager>(); Invoke("Complete", 2.0f); }
void Awake() { cman = GameObject.FindGameObjectWithTag(Tags.mainCamera).GetComponent<CutSceneManager>(); bgm = GameObject.FindGameObjectWithTag(Tags.gameController).GetComponent<BGMManager>(); blackDoors = blackDoorsParent.GetComponentsInChildren<ElecDoor>(); blueDoors = blueDoorsParent.GetComponentsInChildren<ElecDoor>(); redDoors = redDoorsParent.GetComponentsInChildren<ElecDoor>(); blackDoorsOpen = false; redDoorsOpen = false; blueDoorsOpen = false; }
void Awake() { cameraManager = GameObject.FindGameObjectWithTag("CameraManager").GetComponent<CameraManager>(); instance = this; fadeImage = transform.Find("FadeImage").GetComponent<Image>(); fadeTime = FadeTime; barMovementTime = BarMovementTime; blackBarTop = transform.Find("BlackBarTop").GetComponent<RectTransform>(); topBarStartPos = blackBarTop.anchoredPosition; topBarEndPos = topBarStartPos + Vector2.down * (blackBarTop.rect.height - 40); blackBarBot = transform.Find("BlackBarBot").GetComponent<RectTransform>(); botBarStartPos = blackBarBot.anchoredPosition; botBarEndPos = botBarStartPos + Vector2.up * (blackBarBot.rect.height - 40); }
void Awake() { gman = GameObject.FindGameObjectWithTag(Tags.gameController) .GetComponent<GUIManager>(); csm = GameObject.FindGameObjectWithTag(Tags.mainCamera) .GetComponent<CutSceneManager>(); layer = GameObject.FindGameObjectWithTag(Tags.gameController) .GetComponent<Layers>(); gamecon = GameObject.FindGameObjectWithTag(Tags.gameController) .GetComponent<GameController>(); flag = Flag.GetInstance(); buttonRect = new Rect(640, 216, 640, 648); }
static int __CreateInstance(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); if (LuaAPI.lua_gettop(L) == 1) { CutSceneManager gen_ret = new CutSceneManager(); translator.Push(L, gen_ret); return(1); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to CutSceneManager constructor!")); }
private void Start() { startScale = transform.localScale; var displays = FindObjectsOfType <InventoryDisplay>(); for (int i = 0; i < displays.Length; i++) { if (displays[i].inventoryToDisplay == null) { inventoryDisplay = displays[i]; break; } } helpText = FindObjectOfType <HelpText>(); cutSceneManager = FindObjectOfType <CutSceneManager>(); }
// 인벤토리 호출 함수. 코루틴은 자체적으로 버튼이벤트에서 실행 불가능하므로 래핑. public void OpenInventory() { // 중복 실행 방지 코드 if (state != State.DISABLE) // DISABLE 일때만 실행 { return; } // 서브캠 CG 다 꺼버리기 CutSceneManager csm = FindObjectOfType <CutSceneManager>(); if (csm) { csm.DisableSubCG(); } StartCoroutine(OpenInventoryMove()); }
/* Mod unloading function */ public override void Unload() { if (!Main.dedServ) { StandInterface = null; StandoUI = null; //BonusManager.UnLoad(); CutSceneManager.UnLoad(); } mod = null; StandSummonHT = null; SpecialAbilityHT = null; StandClientConfig = null; SwitchStandControlHT = null; SpecialAbilityManager.UnLoad(); }
static int _m_Start(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); CutSceneManager gen_to_be_invoked = (CutSceneManager)translator.FastGetCSObj(L, 1); { gen_to_be_invoked.Start( ); return(0); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } }
private void Awake() { instance = this; playerInventoryManager = FindObjectOfType <Player.PlayerInventoryManager>(); clickedObjectDisplay = FindObjectOfType <ClickedObjectDisplayManager>(); helpText = FindObjectOfType <HelpText>(); cutSceneManager = FindObjectOfType <CutSceneManager>(); otherInventory.Take = true; playerInventory.Take = false; playerInventory.Initialize(playerInventoryManager); if (onLoadLevelMessage != string.Empty) { Invoke(nameof(DisplayMessage), 2 * Time.deltaTime); } if (GetComponent <Canvas>() && worldCanvas == null) { worldCanvas = GetComponent <Canvas>(); } if (scenes == null || scenes.Length <= 0) { scenes = new string[SceneManager.sceneCountInBuildSettings]; for (int index = 0; index < SceneManager.sceneCountInBuildSettings; index++) { var path = SceneUtility.GetScenePathByBuildIndex(index); var sceneName = System.IO.Path.GetFileNameWithoutExtension(path); scenes[index] = sceneName; } } }
private void Awake() { // 配置 GeneralConfig.Init(); // 控制台 Console.Init(); // AB工具 ABUtility.Init(); Instance = this; Assert.raiseExceptions = true; DontDestroyOnLoad(gameObject); m_Mgrs = new List <IManager>(); m_CallMgr = new CallManager(); m_ObjectMgr = new ObjectManager(); m_ABMgr = new ABManager(); m_HotPatchMgr = new HotPatchManager(); m_LuaMgr = new LuaManager(); m_ResMgr = new ResourceManager(); m_CutSceneMgr = new CutSceneManager(); m_UIMgr = new UIManager(); m_Mgrs.Add(m_CallMgr); m_Mgrs.Add(m_ABMgr); m_Mgrs.Add(m_LuaMgr); m_Mgrs.Add(m_CutSceneMgr); m_Mgrs.Add(m_ResMgr); m_Mgrs.Add(m_ObjectMgr); m_Mgrs.Add(m_UIMgr); m_Mgrs.Add(m_HotPatchMgr); var iter = m_Mgrs.GetEnumerator(); while (iter.MoveNext()) { iter.Current.Awake(); } }
private void Awake() { instance = this; GetCutScene(); }
private void Awake() { inst = this; }
// Use this for initialization void Start() { touchCount = 0; cutSceneManager = GameObject.Find ("Main Camera").GetComponent<CutSceneManager> (); }
void Awake() { cman = GameObject.FindGameObjectWithTag(Tags.mainCamera).GetComponent<CutSceneManager>(); }
void Awake() { instance = this; myImage = gameObject.GetComponent <Image> (); backingImage = GameObject.Find("Backing Image").GetComponent <Image> (); }
// Use this for initialization void Start() { CSM = new CutSceneManager(); SM = new StageManager(); }
private void Awake() { inputDelay = inputDelayDuration; Inst = this; }
private void Start() { DM = FindObjectOfType <DialogueManager>(); CSM = CutSceneManager.instance; }
// Start is called before the first frame update void Start() { player = GameObject.FindGameObjectWithTag("Player"); cutSceneManager = GetComponent <CutSceneManager>(); objectiveCompletedList = new bool[3]; }
private void Start() { _cutSceneManager = FindObjectOfType <CutSceneManager>(); }
/* Mod loading */ public override void Load() { mod = this; // mod mod.Logger.Info("Starting loading..."); /* Try to get steam info */ try { usingSteam = Steamworks.SteamAPI.IsSteamRunning(); if (usingSteam) { SteamId = Steamworks.SteamUser.GetSteamID().m_SteamID; // klass mod.Logger.Info("Steam login = true"); } else { mod.Logger.Warn("Steam login = false"); } } catch (Exception e) { usingSteam = false; SteamId = 0; mod.Logger.Warn("Steam login = false"); mod.Logger.Error(e.Message); } /* Register hotkeys */ StandSummonHT = RegisterHotKey("Summon Stand", "Insert"); SpecialAbilityHT = RegisterHotKey("Special ability", "P"); SwitchStandControlHT = RegisterHotKey("Switch stand control mode", "Home"); /* Loading special abilities */ SpecialAbilityManager.Load(); SpecialAbilityManager.AddAbility("ZaWardo", new ZaWardo()); SpecialAbilityManager.AddAbility("SCA", new SilverChariotAbility()); /* Client only loading */ if (!Main.dedServ) { /* Interface loading */ StandInterface = new UserInterface(); StandoUI = new StandUI(); StandoUI.Activate(); StandInterface.SetState(StandoUI); /* Cut scene */ CutSceneManager.Load(); CutSceneManager.AddScene("Test", new CutScenes.TestCSc()); /* Red dolphin shader */ GameShaders.Misc["RedDolphin"] = new MiscShaderData(new Ref <Effect>(GetEffect("Effects/RedDolphin")), "RedDolphine"); /* Bonus manager (not needed) */ /*try * { * BonusManager.Init(); * * if (BonusManager.UpdateBonuses()) * Logger.Info("Bonuses loaded"); * * BonusManager.UnLoad(); * } * catch (Exception e) * { * mod.Logger.Warn("DB error: " + e.Message); * }*/ } mod.Logger.Info("Load successful"); }
public void OnCutSceneManagerDone(CutSceneManager CutSceneManager) { InitiateCharacterPickerDelayed(); }
void Start() { CSM = CutSceneManager.instance; }
// Use this for initialization void Start() { //Singleton if (uniqueInstance == null) uniqueInstance = this; else Destroy(this.gameObject); nav = plDum.GetComponent<NavMeshAgent>(); nav.updateRotation = false; Vector3 curPos = plDum.transform.position; Vector3 prevPos = plDum.transform.position; }
void Awake() { cman = GameObject.FindGameObjectWithTag(Tags.mainCamera).GetComponent<CutSceneManager>(); mechanics = transform.parent.GetComponent<MechStageMechanics>(); IsMoving = false; }