public override void OnCutSceneComponentDone(CutSceneComponent cutSceneComponent) { currentCutSceneComponentIndex++; if (currentCutSceneComponentIndex == cutSceneComponents.Count) { DispatchMessage("OnCutSceneDone", this); } }
public virtual void OnCutSceneComponentDone(CutSceneComponent cutSceneComponent) { currentCutSceneComponentIndex++; if (currentCutSceneComponentIndex == cutSceneComponents.Count) { DispatchMessage("OnCutSceneDone", this); } else { OnActivate(); } }