Exemple #1
0
 static int QPYX_Instantiate_YXQP(IntPtr L_YXQP)
 {
     try
     {
         ToLua.CheckArgsCount(L_YXQP, 2);
         UnityEngine.GameObject QPYX_arg0_YXQP = (UnityEngine.GameObject)ToLua.CheckObject(L_YXQP, 1, typeof(UnityEngine.GameObject));
         UnityEngine.Transform  QPYX_arg1_YXQP = (UnityEngine.Transform)ToLua.CheckObject <UnityEngine.Transform>(L_YXQP, 2);
         UnityEngine.GameObject QPYX_o_YXQP    = CustomerUtil.Instantiate(QPYX_arg0_YXQP, QPYX_arg1_YXQP);
         ToLua.PushSealed(L_YXQP, QPYX_o_YXQP);
         return(1);
     }
     catch (Exception e_YXQP)                {
         return(LuaDLL.toluaL_exception(L_YXQP, e_YXQP));
     }
 }
 static int Instantiate(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 2);
         UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject));
         UnityEngine.Transform  arg1 = (UnityEngine.Transform)ToLua.CheckObject <UnityEngine.Transform>(L, 2);
         UnityEngine.GameObject o    = CustomerUtil.Instantiate(arg0, arg1);
         ToLua.PushSealed(L, o);
         return(1);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }