public GameObject RandomCustomerSetup(CustomerRefrences a) { RTTorso.transform.localPosition = a.TorsoRectTransform.transform.localPosition; RTTorso.sizeDelta = a.TorsoRectTransform.sizeDelta; SPTorso.sprite = a.TorsoSprites.Torsos[Random.Range(0, a.TorsoSprites.Torsos.Length)]; RTHead.transform.localPosition = a.HeadRectTransform.transform.localPosition; RTHead.sizeDelta = a.HeadRectTransform.sizeDelta; SPHead.sprite = a.HeadSprites.Heads[Random.Range(0, a.HeadSprites.Heads.Length)]; SPEye.sprite = a.HeadSprites.Eyes[Random.Range(0, a.HeadSprites.Eyes.Length)]; SPNose.sprite = a.HeadSprites.Noses[Random.Range(0, a.HeadSprites.Noses.Length)]; SPMouth.sprite = a.HeadSprites.Mouths[Random.Range(0, a.HeadSprites.Mouths.Length)]; SPHair.sprite = a.HeadSprites.Hair[Random.Range(0, a.HeadSprites.Hair.Length)]; CustomerOrderG.RequestOrderTrial(a.RecipeB, a.MultiorderAmount, a.MultiorderChance); // return Instantiate(CustomerPrefab, transform.position, Quaternion.identity, transform.parent.GetChild(0)).GetComponent<Customer>(); return(CustomerPrefab); }
public GameObject SettingUpCustomer(CustomerRefrences a, TheCustomSpawner spawener) { RTTorso.transform.localPosition = a.TorsoRectTransform.transform.localPosition; RTTorso.sizeDelta = a.TorsoRectTransform.sizeDelta; SPTorso.sprite = a.TorsoSprites.Torsos[Random.Range(0, a.TorsoSprites.Torsos.Length)]; RTHead.transform.localPosition = a.HeadRectTransform.transform.localPosition; RTHead.sizeDelta = a.HeadRectTransform.sizeDelta; SPHead.sprite = a.HeadSprites.Heads[Random.Range(0, a.HeadSprites.Heads.Length)]; SPEye.sprite = a.HeadSprites.Eyes[Random.Range(0, a.HeadSprites.Eyes.Length)]; SPNose.sprite = a.HeadSprites.Noses[Random.Range(0, a.HeadSprites.Noses.Length)]; SPMouth.sprite = a.HeadSprites.Mouths[Random.Range(0, a.HeadSprites.Mouths.Length)]; SPHair.sprite = a.HeadSprites.Hair[Random.Range(0, a.HeadSprites.Hair.Length)]; CustomerOrderG.RequestOrderTrial(a.RecipeB, a.MultiorderAmount, a.MultiorderChance); // spawned = Instantiate(CustomerPrefab, transform.localPosition, Quaternion.identity, transform); return(CustomerPrefab); }