Exemple #1
0
 public void startSubscriber()
 {
     gen = new CustomerGenerator();
          gen.CustomerReady += gen_CustomerReady;
          gen.PumpProgress += gen_PumpProgress;
          gen.PumpingFinished += gen_PumpingFinished;
 }
        public void MultipleRollBacksShouldBeFine()
        {
            // Arrange
            using (var uow = GetFactory().Create(ScopeType.Transactional))
            {
                uow.GetRepository <ICustomerRepository>().Add(CustomerGenerator.Generate());

                // Act
                uow.Dispose();

                // Assert
                Action action = () =>
                {
                    uow.Dispose();
                    uow.Dispose();
                };

                action.ShouldNotThrow();
            }
        }
Exemple #3
0
 public override void Init(SignalBus signalBus,
                           Container.Cloud cloud,
                           StateController <RunTimeState> runTimeStateController,
                           InputController inputController,
                           AudioController audioController,
                           VideoController videoController,
                           MonoBehaviour monoBehaviour,
                           SceneManager.SceneManager sceneManager,
                           SpawnController spawnController,
                           CompanyData companyData)
 {
     this.signalBus = signalBus;
     this.cloud     = cloud;
     this.runTimeStateController = runTimeStateController;
     this.inputController        = inputController;
     this.audioController        = audioController;
     this.videoController        = videoController;
     this.sceneManager           = sceneManager;
     this.spawnController        = spawnController;
     this.monoBehaviour          = monoBehaviour;
     this.companyData            = companyData;
     this.customerGenerator      = new CustomerGenerator();
 }
        static void Main()
        {
            ILogger logger = new LoggerConfiguration()
                             .WriteTo.DurableHttp(
                requestUri: "http://*****:*****@customer} placed {@order}", customer, order);

                Thread.Sleep(1000);
            }
        }
Exemple #5
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        static void Main()
        {
            ILogger logger = new LoggerConfiguration()
                             .WriteTo.DurableHttpUsingFileSizeRolledBuffers(
                requestUri: "http://*****:*****@customer} placed {@order}", customer, order);

                Thread.Sleep(1000);
            }
        }
Exemple #6
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        static void Main()
        {
            ILogger logger = new LoggerConfiguration()
                             .WriteTo.Udp(
                "localhost",
                7071,
                AddressFamily.InterNetwork,
                new Log4jTextFormatter())
                             .WriteTo.Console()
                             .CreateLogger();

            var customerGenerator = new CustomerGenerator();
            var orderGenerator    = new OrderGenerator();

            while (true)
            {
                var customer = customerGenerator.Generate();
                var order    = orderGenerator.Generate();

                logger.Information("{@customer} placed {@order}", customer, order);

                Thread.Sleep(1000);
            }
        }
        public void Dispose_ShouldRollbackEverything()
        {
            // Arrange
            var customer = CustomerGenerator.Generate();

            using (GetFactory().Create(ScopeType.Transactional))
            {
                using (var uowMiddle = GetFactory().Create(ScopeType.Transactional))
                {
                    using (var uowInner = GetFactory().Create())
                    {
                        uowInner.GetRepository <ICustomerRepository>().Add(customer);
                        uowInner.Commit();
                    }

                    uowMiddle.Commit();
                }

                // Act - no commit called means dispose will do its thing at the end
            }

            // Assert
            CheckCustomerExistence(false, customer.Name);
        }
        public void UsingTransactionsWithMultipleUoWsWhenTransactionalUoWIsUsedForQueryingShouldWork()
        {
            ScopedUnitOfWorkConfiguration.ConfigureDiagnosticsMode(Console.WriteLine, true);

            using (var unitOfWork = GetFactory().Create(ScopeType.Transactional))
            {
                var customer = unitOfWork.GetRepository <ICustomerRepository>().FindByName("name");

                // it does not really matter if customer is null, this is just for a simple query
                if (customer == null)
                {
                    for (int i = 0; i < 10; i++)
                    {
                        using (var uow = GetFactory().Create())
                        {
                            uow.GetRepository <ICustomerRepository>().Add(CustomerGenerator.Generate());
                            uow.Commit();
                        }
                    }
                }

                unitOfWork.Commit();
            }
        }
 private static void SeedCustomers(SalesContext db, int count)
 {
     CustomerGenerator.InitialCustomersSeed(db, count);
 }
Exemple #10
0
        public void ExampleBoolean()
        {
            var customers    = new CustomerGenerator().Generate(5);
            var anyCustomers = customers.Any();
            var anyCustomersWithOverOneHundredLogins = customers.Any(c => c.LoginCount > 100);
            var anyCustomersWithNoLogins             = customers.Any(c => c.LoginCount == 0);
            var allCustomersHaveAtLeastOneLogin      = customers.All(c => c.LoginCount > 0);
            var allCustomersHaveIdOfOne = customers.All(c => c.Id == 1);

            var numbers                      = new int[] { 1, 2, 3, 4, 5 };
            var containsThree                = numbers.Contains(3);
            var containsSixty                = numbers.Contains(60);
            var otherNumbers                 = new int[] { 1, 2, 3, 4, 5 };
            var identicalToOtherNumbers      = numbers.SequenceEqual(otherNumbers);
            var outOfOrderNumbers            = new int[] { 2, 4, 5, 3, 1 };
            var identicalToOutOfOrderNumbers = numbers.SequenceEqual(outOfOrderNumbers);

            var customer1 = new Customer()
            {
                Id = 1
            };
            var customer2 = new Customer()
            {
                Id = 2
            };
            var customersWithIds     = new Customer[] { customer1, customer2 };
            var containsNewCustomer  = customersWithIds.Contains(new Customer());
            var containsNewCustomer1 = customersWithIds.Contains(new Customer()
            {
                Id = 1
            });
            var containsCustomer1 = customersWithIds.Contains(customer1);
            var containsCustomer2 = customersWithIds.Contains(customer2);

            var widgets = new Tuple <int, string>[]
            {
                new Tuple <int, string>(1, "One"),
                new Tuple <int, string>(2, "Two")
            };
            var containsWidget1 = widgets.Contains(new Tuple <int, string>(1, "One"));
            var containsWidget9 = widgets.Contains(new Tuple <int, string>(9, "Nine"));

            var products = new Product[]
            {
                new Product()
                {
                    Id = 1, Name = "One"
                },
                new Product()
                {
                    Id = 2, Name = "Two"
                }
            };
            var containsProduct1 = products.Contains(new Product()
            {
                Id = 1, Name = "One"
            });
            var containsProduct9 = products.Contains(new Product()
            {
                Id = 9, Name = "Nine"
            });
        }
Exemple #11
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        public void ExampleConversionItems()
        {
            var numbersAsObjects = new object[] { 1, 2, 3, 4, 5 };
            var numbersAsInts    = numbersAsObjects.Cast <int>();
            var customers        = new CustomerGenerator().Generate(5);
            var users            = customers.Select(c => new User()
            {
                Id              = c.Id,
                Name            = c.FirstName + " " + c.LastName,
                FavoriteNumbers = new int[0]
            });
            var inactivePeople = customers
                                 .Where(c => !c.IsActive)
                                 .Select(c => new { c.Id, Name = c.LastName + ", " + c.FirstName })
                                 .OrderBy(p => p.Name);

            var usersWithFavoriteNumbers = new User[]
            {
                new User()
                {
                    Id = 1, Name = "User1", FavoriteNumbers = new int[] { 7 }
                },
                new User()
                {
                    Id = 2, Name = "User2", FavoriteNumbers = new int[] { 1, 3, 7 }
                },
                new User()
                {
                    Id = 3, Name = "User3", FavoriteNumbers = new int[] { 2, 3, 5, 7, 11 }
                },
                new User()
                {
                    Id = 4, Name = "User4", FavoriteNumbers = new int[] { 1, 2 }
                }
            };
            var allFavoriteNumbers             = usersWithFavoriteNumbers.SelectMany(u => u.FavoriteNumbers);
            var distinctOrderedFavoriteNumbers = usersWithFavoriteNumbers
                                                 .SelectMany(u => u.FavoriteNumbers)
                                                 .Distinct()
                                                 .OrderBy(n => n);

            var infos = new PlayerInfo[]
            {
                new PlayerInfo()
                {
                    PlayerId = 1, Name = "Name1", CreatedDate = DateTime.Parse("01/01/2001")
                },
                new PlayerInfo()
                {
                    PlayerId = 2, Name = "Name2", CreatedDate = DateTime.Parse("02/02/2002")
                }
            };
            var metadatas = new PlayerMetadata[]
            {
                new PlayerMetadata()
                {
                    PlayerId = 1, Tags = new string[] { "strong slow" }
                },
                new PlayerMetadata()
                {
                    PlayerId = 2, Tags = new string[] { "weak fast" }
                }
            };
            var players = infos.Zip(metadatas, (i, m) => new Player()
            {
                Id          = i.PlayerId == m.PlayerId ? i.PlayerId : Int32.MinValue,
                Name        = i.Name,
                CreatedDate = i.CreatedDate,
                Tags        = m.Tags
            });
        }
        private void parseAction(int i_Action)
        {
            Console.Clear();


            switch (i_Action)
            {
            case 1:

                string PlateNumber = UserCommunicator.getStringFromUser("Your vehicle's plate number");
                if (!m_Garage.isCustomerEnrolled(PlateNumber))
                {
                    DataBaseInitializer InitDB         = new DataBaseInitializer();
                    DataBase            newCarDataBase = InitDB.InitializeVehicle();
                    newCarDataBase.m_PlateNumber = PlateNumber;
                    m_Garage.Add(CustomerGenerator.Start(newCarDataBase));
                    Console.Clear();
                    Console.WriteLine($"{newCarDataBase.m_Name}, your car have been added, and it's status is \"In Repair\"");
                }
                else
                {
                    string name = m_Garage.FindCustomerByPlateNumber(PlateNumber).Name;
                    Console.WriteLine($"Welcome back {name}, your car status changed to \"In Repair\"");
                    m_Garage.ChangeStatus(PlateNumber, MotorVehicle.eVehicleStatus.inRepair);
                }

                break;

            case 2:
                DisplayAllPlateNumbersFiltered();
                break;

            case 3:
                changeCarStatus();
                break;

            case 4:
                InflateToMax();
                break;

            case 5:
                FuelUp();
                break;

            case 6:
                chargeUpElectric();
                break;

            case 7:
                printVehicleDetails();
                break;

            case 8:
                Console.WriteLine("Bye Bye\nPress any key to exit...");
                Console.ReadLine();
                return;
            }
            Console.WriteLine("Press any key to continue");
            Console.ReadLine();
            Console.Clear();
            Start();
        }
Exemple #13
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 private void Start()
 {
     customerGenerator = GetComponent <CustomerGenerator>();
     buildingGenerator = GetComponent <BuildingGenerator>();
     objectGenerator   = GetComponent <ObjectGenerator>();
 }
Exemple #14
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        public CustomerGeneratorTests()
        {
            object locker = new object();

            Generator = new CustomerGenerator(locker);
        }
Exemple #15
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    // Update is called once per frame
    void Update()
    {
        if (Input.GetMouseButtonDown(0))
        {
            Vector2      mousePos = Camera.main.ScreenToWorldPoint(Input.mousePosition);
            RaycastHit2D hit      = Physics2D.Raycast(mousePos, Vector2.up);
            if (hit.collider)
            {
                Vector3 loc = hit.collider.transform.position;
                if (hit.collider.tag == "ingredients")
                {
                    hit.collider.GetComponent <IngredientBoxScript>().OnClick();
                    m_locations.Enqueue(new Vector3(loc.x, loc.y + 2, loc.z));
                }
                else if (hit.collider.tag == "customer")
                {
                    hit.collider.GetComponent <Customer>().OnClick();
                }
            }
        }
        //setting the player to move if there is only one location to go to
        if (!m_needsToMove && m_locations.Count >= 1)
        {
            m_nextLocation = m_locations.Dequeue();
            m_needsToMove  = true;
        }

        //if enough time has passed, put the next item in the queue into the player's hand
        if (!m_needsToMove && m_playerQueue.Count > 0)
        {
            if (m_locations.Count > 0)
            {
                m_nextLocation = m_locations.Dequeue();
                m_needsToMove  = true;
            }
            //putting the ingredient into the player's hand
            if (m_playerQueue.Peek().GetType() == typeof(Ingredients))
            {
                m_itemsInHand.Add((Ingredients)m_playerQueue.Dequeue());
            }
            //"using" the kitchen utensil.  must check if the recipe exists
            else if (m_playerQueue.Peek().GetType() == typeof(CookingUtensilScript))
            {
                CookingUtensilScript tool = (CookingUtensilScript)m_playerQueue.Dequeue();

                //if there is a plate for us to pick up.
                if (tool.HasPlate())
                {
                    //can only pick up the plate if there is no other plate in our hand
                    if (m_plateInHand == null)
                    {
                        //we picked up a plate
                        ChangePlateInHand(tool.PickUpPlate());
                    }
                }
                //if no plate, we will place the recipe as long as we have items to cook and there is nothing on the stove
                else if (m_itemsInHand.Count > 0)
                {
                    Recipe r = GetRecipe(m_itemsInHand.ToArray(), tool.utensil.utensil);

                    //either putting a recipe in or finding what we should get from clicking on the utensil
                    tool.Loading(PlayerData.GetFoodSprite(r.recipeName), r);

                    m_itemsInHand.Clear();
                }
            }
            //clicked on a customer
            else
            {
                Customer c = CustomerGenerator.GetCustomer((int)m_playerQueue.Dequeue());
                GivePlateToCustomer(c.GetOrder(), c.GetCustomerNumber());
            }
        }

        if (m_needsToMove)
        {
            Vector3 catPos = transform.position;
            if (catPos == m_nextLocation)
            {
                m_needsToMove = false;
            }
            else
            {
                transform.position = Vector3.MoveTowards(catPos, m_nextLocation, 0.2f);
            }
        }
    }
Exemple #16
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 public MyClass(CustomerGenerator c)
 {
     cGen = c;
 }