public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
        {
            EditorGUI.BeginProperty(position, label, property);

            SerializedProperty inputHandler   = property.FindPropertyRelative("inputHandler");
            SerializedProperty humanInputType = property.FindPropertyRelative("humanInputType");

            Rect fieldRect = position;

            fieldRect.height = EditorGUIUtility.singleLineHeight;

            CustomUtilities.DrawEditorHorizontalLine(ref fieldRect, Color.gray);

            EditorGUI.PropertyField(fieldRect, humanInputType);

            fieldRect.y += fieldRect.height;

            switch ((HumanInputType)humanInputType.enumValueIndex)
            {
            case HumanInputType.InputManager:

                break;

            case HumanInputType.UIMobile:

                fieldRect.height = 3f * EditorGUIUtility.singleLineHeight;
                EditorGUI.HelpBox(
                    fieldRect,
                    "This mode will automatically search for buttons and axes from the scene. " +
                    "Make sure these elements \"action names\" match with the character actions you want to trigger.",
                    MessageType.Info
                    );

                fieldRect.y += fieldRect.height;

                break;

            case HumanInputType.Custom:


                EditorGUI.PropertyField(fieldRect, inputHandler);
                fieldRect.y += fieldRect.height;

                fieldRect.height = 3f * EditorGUIUtility.singleLineHeight;
                EditorGUI.HelpBox(
                    fieldRect,
                    "Use your own InputHandler component (Monobehaviour).",
                    MessageType.Info
                    );

                fieldRect.y += fieldRect.height;



                break;
            }

            fieldRect.height = EditorGUIUtility.singleLineHeight;

            CustomUtilities.DrawEditorHorizontalLine(ref fieldRect, Color.gray);

            EditorGUI.EndProperty();
        }