public override void destroy() { base.destroy(); clearSocket(); mSendThread.destroy(); mReceiveThread.destroy(); }
public override void destroy() { base.destroy(); mBufferLock.unlock(); mSqlLiteLock.unlock(); mSendThread.destroy(); logInfo("完成退出日志"); }
public override void destroy() { base.destroy(); mServerSocket?.Close(); mServerSocket = null; mSendThread.destroy(); mReceiveThread.destroy(); mAcceptThread.destroy(); }
public override void destroy() { // 首先停止自动连接设备的线程,再关闭设备 mOpenDeviceThread.destroy(); closeDevice(); mReceiveThread.destroy(); mParseThread.destroy(); base.destroy(); UnityUtility.logInfo("USB管理器退出完毕!"); }
public override void destroy() { if (mServerSocket != null) { mServerSocket.Close(); mServerSocket = null; } mSendThread.destroy(); mReceiveThread.destroy(); }
public override void destroy() { base.destroy(); if (mSQLite != null) { mSQLite.destroy(); mSQLite = null; } mBufferLock.unlock(); mSqlLiteLock.unlock(); mSendThread.destroy(); UnityUtility.logInfo("完成退出日志"); }
public override void destroy() { if (mServerSoket != null) { mServerSoket.Close(); mServerSoket = null; } if (mBroadcastSocket != null) { mBroadcastSocket.Close(); mBroadcastSocket = null; } mReceiveThread.destroy(); mOutputThread.destroy(); base.destroy(); UnityUtility.logInfo("网络管理器退出完毕", LOG_LEVEL.LL_FORCE); }
public override void destroy() { mDownloadingThread.destroy(); mUploadingThread.destroy(); }
public void destroy() { mWriteLogThread.destroy(); // 线程停止后仍然需要保证将列表中的全部日志信息写入文件 writeLogToFile(); }