public void CreateRoom(CustomRoom room) { if (!PhotonNetwork.IsConnected) { return; } RoomOptions option = new RoomOptions(); option.MaxPlayers = (byte)room.maxPlayers; PhotonNetwork.CreateRoom(room.roomName, option, TypedLobby.Default); }
private void Awake() { if (CustomRoom.room == null) { CustomRoom.room = this; } else { if (CustomRoom.room != this) { Destroy(CustomRoom.room.gameObject); CustomRoom.room = this; } } DontDestroyOnLoad(this.gameObject); }