public override void AddRenderPasses(ScriptableRenderer renderer, ref RenderingData renderingData) //传值到pass里 { mypass.setup(renderer.cameraColorTarget); renderer.EnqueuePass(mypass); }
public override void AddRenderPasses(ScriptableRenderer renderer, ref RenderingData renderingData) { if (mysetting.CS != null) { m_ScriptablePass.setup(renderer.cameraColorTarget); renderer.EnqueuePass(m_ScriptablePass); } else { Debug.LogError("ComputeShader missing!!"); } }