private void OnTriggerEnter(Collider other) { if (other.name == "Player") { LevelCompleteUI.SetActive(true); CustomPlayerPrefs.LevelUpdate(CustomPlayerPrefs.LevelPotence() + 1); if (CustomPlayerPrefs.LevelPotence() == 4) { CustomPlayerPrefs.LevelUpdate(0); } Time.timeScale = 0f; //SceneManager.LoadScene(sceneToLoad); } }