Exemple #1
0
    private void OnTriggerEnter2D(Collider2D collision)
    {
        // if player is within the trigger volume, apply force and damage
        if (collision.GetComponent <CustomPlayerController>() != null)
        {
            CustomPlayerController player = collision.GetComponent <CustomPlayerController>();
            if (player.RB != null)
            {
                Vector2 dir = new Vector2(player.transform.position.x - transform.position.x, player.transform.position.y - transform.position.y).normalized;

                player.RB.AddForce(dir * explosionForce, ForceMode2D.Impulse);
                player.DamagePlayer(damage);
            }
        }

        if (collision.GetComponent <TNT>() != null)
        {
            TNT tnt = collision.GetComponent <TNT>();

            if (tnt != null && !tnt.hasExploded)
            {
                //tnt.Detonate(true);
                tnt.StartTimer();
            }
        }
    }
Exemple #2
0
 private void Awake()
 {
     if (instance != null && instance != this)
     {
         Destroy(this);
     }
     else
     {
         instance = this;
     }
 }
    private void OnCollisionEnter2D(Collision2D collision)
    {
        CustomPlayerController player = collision.gameObject.GetComponent <CustomPlayerController>();

        if (player != null)
        {
            if (!player.hitSpikeWall)
            {
                player.hitSpikeWall = !player.hitSpikeWall;
                player.DamagePlayer(player.curPlayerHealth);
                player.RB.AddForce(Vector2.up * upForce, ForceMode2D.Impulse);
            }
        }
    }
Exemple #4
0
 private void HandleIntroQuip()
 {
     if (IntroQuipActive)
     {
         if (Input.anyKeyDown)
         {
             CustomPlayerController player = FindObjectOfType <CustomPlayerController>();
             if (player != null)
             {
                 if (!player.enabled)
                 {
                     player.RB.constraints = RigidbodyConstraints2D.FreezeRotation;
                     player.enabled        = true;
                 }
             }
             else
             {
                 Debug.Log("Player is null.");
             }
             IntroQuipActive = false;
             ToggleIntroQuip(IntroQuipActive);
         }
     }
 }