Exemple #1
0
        public bool CustomStartPathFind(ushort vehicleID, ref Vehicle vehicleData, Vector3 startPos, Vector3 endPos, bool startBothWays, bool endBothWays, bool undergroundTarget)
        {
#if DEBUG
            //Log._Debug($"CustomCargoTruckAI.CustomStartPathFind called for vehicle {vehicleID}");
#endif

#if BENCHMARK
            using (var bm = new Benchmark(null, "OnStartPathFind")) {
#endif
            ExtVehicleType vehicleType = VehicleStateManager.Instance.OnStartPathFind(vehicleID, ref vehicleData, null);
            if (vehicleType == ExtVehicleType.None)
            {
#if DEBUG
                Log.Warning($"CustomCargoTruck.CustomStartPathFind: Vehicle {vehicleID} does not have a valid vehicle type!");
#endif
            }
#if BENCHMARK
        }
#endif

            if ((vehicleData.m_flags & (Vehicle.Flags.TransferToSource | Vehicle.Flags.GoingBack)) != 0)
            {
                return(base.StartPathFind(vehicleID, ref vehicleData, startPos, endPos, startBothWays, endBothWays, undergroundTarget));
            }

            bool allowUnderground = (vehicleData.m_flags & (Vehicle.Flags.Underground | Vehicle.Flags.Transition)) != 0;
            PathUnit.Position startPosA;
            PathUnit.Position startPosB;
            float startDistSqrA;
            float startDistSqrB;
            bool startPosFound = CustomPathManager.FindPathPosition(startPos, ItemClass.Service.Road, NetInfo.LaneType.Vehicle | NetInfo.LaneType.TransportVehicle, VehicleInfo.VehicleType.Car, allowUnderground, false, 32f, out startPosA, out startPosB, out startDistSqrA, out startDistSqrB);
            PathUnit.Position startAltPosA;
            PathUnit.Position startAltPosB;
            float startAltDistSqrA;
            float startAltDistSqrB;
            if (CustomPathManager.FindPathPosition(startPos, ItemClass.Service.PublicTransport, NetInfo.LaneType.Vehicle, VehicleInfo.VehicleType.Train | VehicleInfo.VehicleType.Ship, allowUnderground, false, 32f, out startAltPosA, out startAltPosB, out startAltDistSqrA, out startAltDistSqrB))
            {
                if (!startPosFound || startAltDistSqrA < startDistSqrA)
                {
                    startPosA     = startAltPosA;
                    startPosB     = startAltPosB;
                    startDistSqrA = startAltDistSqrA;
                    startDistSqrB = startAltDistSqrB;
                }
                startPosFound = true;
            }
            PathUnit.Position endPosA;
            PathUnit.Position endPosB;
            float endDistSqrA;
            float endDistSqrB;
            bool endPosFound = CustomPathManager.FindPathPosition(endPos, ItemClass.Service.Road, NetInfo.LaneType.Vehicle | NetInfo.LaneType.TransportVehicle, VehicleInfo.VehicleType.Car, undergroundTarget, false, 32f, out endPosA, out endPosB, out endDistSqrA, out endDistSqrB);
            PathUnit.Position endAltPosA;
            PathUnit.Position endAltPosB;
            float endAltDistSqrA;
            float endAltDistSqrB;
            if (CustomPathManager.FindPathPosition(endPos, ItemClass.Service.PublicTransport, NetInfo.LaneType.Vehicle, VehicleInfo.VehicleType.Train | VehicleInfo.VehicleType.Ship, undergroundTarget, false, 32f, out endAltPosA, out endAltPosB, out endAltDistSqrA, out endAltDistSqrB))
            {
                if (!endPosFound || endAltDistSqrA < endDistSqrA)
                {
                    endPosA     = endAltPosA;
                    endPosB     = endAltPosB;
                    endDistSqrA = endAltDistSqrA;
                    endDistSqrB = endAltDistSqrB;
                }
                endPosFound = true;
            }
            if (startPosFound && endPosFound)
            {
                CustomPathManager pathMan = CustomPathManager._instance;
                if (!startBothWays || startDistSqrA < 10f)
                {
                    startPosB = default(PathUnit.Position);
                }
                if (!endBothWays || endDistSqrA < 10f)
                {
                    endPosB = default(PathUnit.Position);
                }
                NetInfo.LaneType        laneTypes    = NetInfo.LaneType.Vehicle | NetInfo.LaneType.CargoVehicle;
                VehicleInfo.VehicleType vehicleTypes = VehicleInfo.VehicleType.Car | VehicleInfo.VehicleType.Train | VehicleInfo.VehicleType.Ship;
                uint path;
                // NON-STOCK CODE START
                PathCreationArgs args;
                args.extPathType         = ExtCitizenInstance.ExtPathType.None;
                args.extVehicleType      = ExtVehicleType.CargoVehicle;
                args.vehicleId           = vehicleID;
                args.buildIndex          = Singleton <SimulationManager> .instance.m_currentBuildIndex;
                args.startPosA           = startPosA;
                args.startPosB           = startPosB;
                args.endPosA             = endPosA;
                args.endPosB             = endPosB;
                args.vehiclePosition     = default(PathUnit.Position);
                args.laneTypes           = laneTypes;
                args.vehicleTypes        = vehicleTypes;
                args.maxLength           = 20000f;
                args.isHeavyVehicle      = this.IsHeavyVehicle();
                args.hasCombustionEngine = this.CombustionEngine();
                args.ignoreBlocked       = this.IgnoreBlocked(vehicleID, ref vehicleData);
                args.ignoreFlooded       = false;
                args.randomParking       = false;
                args.stablePath          = false;
                args.skipQueue           = (vehicleData.m_flags & Vehicle.Flags.Spawned) != 0;

                if (pathMan.CreatePath(out path, ref Singleton <SimulationManager> .instance.m_randomizer, args))
                {
                    // NON-STOCK CODE END
                    if (vehicleData.m_path != 0u)
                    {
                        pathMan.ReleasePath(vehicleData.m_path);
                    }
                    vehicleData.m_path   = path;
                    vehicleData.m_flags |= Vehicle.Flags.WaitingPath;
                    return(true);
                }
            }
            return(false);
        }
Exemple #2
0
        public bool CustomStartPathFind(ushort vehicleId,
                                        ref Vehicle vehicleData,
                                        Vector3 startPos,
                                        Vector3 endPos,
                                        bool startBothWays,
                                        bool endBothWays,
                                        bool undergroundTarget)
        {
            ExtVehicleType vehicleType =
                ExtVehicleManager.Instance.OnStartPathFind(vehicleId, ref vehicleData, null);

            if (vehicleType == ExtVehicleType.None)
            {
                Log._DebugOnlyWarning(
                    $"CustomCargoTruck.CustomStartPathFind: Vehicle {vehicleId} " +
                    $"does not have a valid vehicle type!");
            }

            if ((vehicleData.m_flags & (Vehicle.Flags.TransferToSource
                                        | Vehicle.Flags.GoingBack)) != 0)
            {
                return(base.StartPathFind(
                           vehicleId,
                           ref vehicleData,
                           startPos,
                           endPos,
                           startBothWays,
                           endBothWays,
                           undergroundTarget));
            }

            bool allowUnderground = (vehicleData.m_flags & (Vehicle.Flags.Underground
                                                            | Vehicle.Flags.Transition)) != 0;
            bool startPosFound = PathManager.FindPathPosition(
                startPos,
                ItemClass.Service.Road,
                NetInfo.LaneType.Vehicle | NetInfo.LaneType.TransportVehicle,
                VehicleInfo.VehicleType.Car,
                allowUnderground,
                false,
                32f,
                out PathUnit.Position startPosA,
                out PathUnit.Position startPosB,
                out float startDistSqrA,
                out _);

            if (PathManager.FindPathPosition(
                    startPos,
                    ItemClass.Service.PublicTransport,
                    NetInfo.LaneType.Vehicle,
                    VehicleInfo.VehicleType.Train
                    | VehicleInfo.VehicleType.Ship
                    | VehicleInfo.VehicleType.Plane,
                    allowUnderground,
                    false,
                    32f,
                    out PathUnit.Position startAltPosA,
                    out PathUnit.Position startAltPosB,
                    out float startAltDistSqrA,
                    out _))
            {
                if (!startPosFound ||
                    (startAltDistSqrA < startDistSqrA &&
                     (Mathf.Abs(endPos.x) > 8000f ||
                      Mathf.Abs(endPos.z) > 8000f)))
                {
                    startPosA     = startAltPosA;
                    startPosB     = startAltPosB;
                    startDistSqrA = startAltDistSqrA;
                }

                startPosFound = true;
            }

            bool endPosFound = PathManager.FindPathPosition(
                endPos,
                ItemClass.Service.Road,
                NetInfo.LaneType.Vehicle | NetInfo.LaneType.TransportVehicle,
                VehicleInfo.VehicleType.Car,
                undergroundTarget,
                false,
                32f,
                out PathUnit.Position endPosA,
                out PathUnit.Position endPosB,
                out float endDistSqrA,
                out _);

            if (PathManager.FindPathPosition(
                    endPos,
                    ItemClass.Service.PublicTransport,
                    NetInfo.LaneType.Vehicle,
                    VehicleInfo.VehicleType.Train
                    | VehicleInfo.VehicleType.Ship
                    | VehicleInfo.VehicleType.Plane,
                    undergroundTarget,
                    false,
                    32f,
                    out PathUnit.Position endAltPosA,
                    out PathUnit.Position endAltPosB,
                    out float endAltDistSqrA,
                    out _))
            {
                if (!endPosFound ||
                    (endAltDistSqrA < endDistSqrA &&
                     (Mathf.Abs(endPos.x) > 8000f ||
                      Mathf.Abs(endPos.z) > 8000f)))
                {
                    endPosA     = endAltPosA;
                    endPosB     = endAltPosB;
                    endDistSqrA = endAltDistSqrA;
                }

                endPosFound = true;
            }

            if (!startPosFound || !endPosFound)
            {
                return(false);
            }

            CustomPathManager pathMan = CustomPathManager._instance;

            if (!startBothWays || startDistSqrA < 10f)
            {
                startPosB = default;
            }

            if (!endBothWays || endDistSqrA < 10f)
            {
                endPosB = default;
            }

            const NetInfo.LaneType LANE_TYPES = NetInfo.LaneType.Vehicle
                                                | NetInfo.LaneType.CargoVehicle;
            const VehicleInfo.VehicleType VEHICLE_TYPES = VehicleInfo.VehicleType.Car
                                                          | VehicleInfo.VehicleType.Train
                                                          | VehicleInfo.VehicleType.Ship
                                                          | VehicleInfo.VehicleType.Plane;

            // NON-STOCK CODE START
            PathCreationArgs args;

            args.extPathType         = ExtPathType.None;
            args.extVehicleType      = ExtVehicleType.CargoVehicle;
            args.vehicleId           = vehicleId;
            args.spawned             = (vehicleData.m_flags & Vehicle.Flags.Spawned) != 0;
            args.buildIndex          = Singleton <SimulationManager> .instance.m_currentBuildIndex;
            args.startPosA           = startPosA;
            args.startPosB           = startPosB;
            args.endPosA             = endPosA;
            args.endPosB             = endPosB;
            args.vehiclePosition     = default;
            args.laneTypes           = LANE_TYPES;
            args.vehicleTypes        = VEHICLE_TYPES;
            args.maxLength           = 20000f;
            args.isHeavyVehicle      = IsHeavyVehicle();
            args.hasCombustionEngine = CombustionEngine();
            args.ignoreBlocked       = IgnoreBlocked(vehicleId, ref vehicleData);
            args.ignoreFlooded       = false;
            args.ignoreCosts         = false;
            args.randomParking       = false;
            args.stablePath          = false;
            args.skipQueue           = (vehicleData.m_flags & Vehicle.Flags.Spawned) != 0;

            if (!pathMan.CustomCreatePath(
                    out uint path,
                    ref Singleton <SimulationManager> .instance.m_randomizer,
                    args))
            {
                return(false);
            }

            // NON-STOCK CODE END
            if (vehicleData.m_path != 0u)
            {
                pathMan.ReleasePath(vehicleData.m_path);
            }

            vehicleData.m_path   = path;
            vehicleData.m_flags |= Vehicle.Flags.WaitingPath;
            return(true);
        }
        /*private void BaseSimulationStep(ushort vehicleId, ref Vehicle vehicleData, Vector3 physicsLodRefPos) {
         *      if ((vehicleData.m_flags & Vehicle.Flags.WaitingPath) != (Vehicle.Flags)0) {
         *              PathManager instance = Singleton<PathManager>.instance;
         *              byte pathFindFlags = instance.m_pathUnits.m_buffer[(int)((UIntPtr)vehicleData.m_path)].m_pathFindFlags;
         *              if ((pathFindFlags & 4) != 0) {
         *                      vehicleData.m_pathPositionIndex = 255;
         *                      vehicleData.m_flags &= ~Vehicle.Flags.WaitingPath;
         *                      vehicleData.m_flags &= ~Vehicle.Flags.Arriving;
         *                      PathfindSuccess(vehicleId, ref vehicleData);
         *                      TrySpawn(vehicleId, ref vehicleData);
         *                      VehicleStateManager.OnPathFindReady(vehicleId, ref vehicleData); // NON-STOCK CODE
         *              } else if ((pathFindFlags & 8) != 0 || ((pathFindFlags & 1) != 0 && vehicleData.m_blockCounter == 255)) { // NON-STOCK CODE
         *                      vehicleData.m_flags &= ~Vehicle.Flags.WaitingPath;
         *                      Singleton<PathManager>.instance.ReleasePath(vehicleData.m_path);
         *                      vehicleData.m_path = 0u;
         *                      PathfindFailure(vehicleId, ref vehicleData);
         *                      return;
         *              }
         *      } else if ((vehicleData.m_flags & Vehicle.Flags.WaitingSpace) != 0) {
         *              TrySpawn(vehicleId, ref vehicleData);
         *      }
         *
         *      try {
         *              VehicleStateManager.LogTraffic(vehicleId, ref vehicleData, true);
         *      } catch (Exception e) {
         *              Log.Error("CarAI CustomSimulationStep Error: " + e.ToString());
         *      }
         *
         *      try {
         *              VehicleStateManager.UpdateVehiclePos(vehicleId, ref vehicleData);
         *      } catch (Exception e) {
         *              Log.Error("CarAI CustomSimulationStep Error: " + e.ToString());
         *      }
         *
         *      Vector3 lastFramePosition = vehicleData.GetLastFramePosition();
         *      int lodPhysics;
         *      if (Vector3.SqrMagnitude(physicsLodRefPos - lastFramePosition) >= 1210000f) {
         *              lodPhysics = 2;
         *      } else if (
         *                Vector3.SqrMagnitude(Singleton<SimulationManager>.instance.m_simulationView.m_position - lastFramePosition) >= 250000f) {
         *              lodPhysics = 1;
         *      } else {
         *              lodPhysics = 0;
         *      }
         *      SimulationStep(vehicleId, ref vehicleData, vehicleId, ref vehicleData, lodPhysics);
         *      if (vehicleData.m_leadingVehicle == 0 && vehicleData.m_trailingVehicle != 0) {
         *              VehicleManager instance2 = Singleton<VehicleManager>.instance;
         *              ushort num = vehicleData.m_trailingVehicle;
         *              int num2 = 0;
         *              while (num != 0) {
         *                      ushort trailingVehicle = instance2.m_vehicles.m_buffer[num].m_trailingVehicle;
         *                      VehicleInfo info = instance2.m_vehicles.m_buffer[num].Info;
         *                      info.m_vehicleAI.SimulationStep(num, ref instance2.m_vehicles.m_buffer[num], vehicleId,
         *                              ref vehicleData, lodPhysics);
         *                      num = trailingVehicle;
         *                      if (++num2 > 16384) {
         *                              CODebugBase<LogChannel>.Error(LogChannel.Core,
         *                                      "Invalid list detected!\n" + Environment.StackTrace);
         *                              break;
         *                      }
         *              }
         *      }
         *      int maxBlockCounter = (m_info.m_class.m_service > ItemClass.Service.Office) ? 150 : 100;
         *      if ((vehicleData.m_flags & (Vehicle.Flags.Spawned | Vehicle.Flags.WaitingPath | Vehicle.Flags.WaitingSpace)) ==
         *              0 && vehicleData.m_cargoParent == 0) {
         *              Singleton<VehicleManager>.instance.ReleaseVehicle(vehicleId);
         *      } else if (vehicleData.m_blockCounter >= maxBlockCounter && Options.enableDespawning) {
         *              Singleton<VehicleManager>.instance.ReleaseVehicle(vehicleId);
         *      } else if (vehicleData.m_leadingVehicle == 0 && CustomVehicleAI.ShouldRecalculatePath(vehicleId, ref vehicleData, maxBlockCounter)) {
         *              CustomVehicleAI.MarkPathRecalculation(vehicleId);
         *              InvalidPath(vehicleId, ref vehicleData, vehicleId, ref vehicleData);
         *      }
         * }*/

        public bool CustomStartPathFind(ushort vehicleID, ref Vehicle vehicleData, Vector3 startPos, Vector3 endPos, bool startBothWays, bool endBothWays, bool undergroundTarget)
        {
            if ((vehicleData.m_flags & (Vehicle.Flags.TransferToSource | Vehicle.Flags.GoingBack)) != 0)
            {
                return(CustomCargoTruckAI.BaseCustomStartPathFind(this.IsHeavyVehicle(), this.IgnoreBlocked(vehicleID, ref vehicleData), ref this.m_info, vehicleID, ref vehicleData, startPos, endPos, startBothWays, endBothWays));
            }
            bool allowUnderground = (vehicleData.m_flags & (Vehicle.Flags.Underground | Vehicle.Flags.Transition)) != 0;

            PathUnit.Position startPosA;
            PathUnit.Position startPosB;
            float             num;
            float             num2;
            bool startPosFound = CustomPathManager.FindPathPosition(startPos, ItemClass.Service.Road, NetInfo.LaneType.Vehicle | NetInfo.LaneType.TransportVehicle, VehicleInfo.VehicleType.Car, allowUnderground, false, 32f, out startPosA, out startPosB, out num, out num2);

            PathUnit.Position position;
            PathUnit.Position position2;
            float             num3;
            float             num4;

            if (CustomPathManager.FindPathPosition(startPos, ItemClass.Service.PublicTransport, NetInfo.LaneType.Vehicle, VehicleInfo.VehicleType.Train | VehicleInfo.VehicleType.Ship, allowUnderground, false, 32f, out position, out position2, out num3, out num4))
            {
                if (!startPosFound || num3 < num)
                {
                    startPosA = position;
                    startPosB = position2;
                    num       = num3;
                    num2      = num4;
                }
                startPosFound = true;
            }
            PathUnit.Position endPosA;
            PathUnit.Position endPosB;
            float             num5;
            float             num6;
            bool endPosFound = CustomPathManager.FindPathPosition(endPos, ItemClass.Service.Road, NetInfo.LaneType.Vehicle | NetInfo.LaneType.TransportVehicle, VehicleInfo.VehicleType.Car, undergroundTarget, false, 32f, out endPosA, out endPosB, out num5, out num6);

            PathUnit.Position position3;
            PathUnit.Position position4;
            float             num7;
            float             num8;

            if (CustomPathManager.FindPathPosition(endPos, ItemClass.Service.PublicTransport, NetInfo.LaneType.Vehicle, VehicleInfo.VehicleType.Train | VehicleInfo.VehicleType.Ship, undergroundTarget, false, 32f, out position3, out position4, out num7, out num8))
            {
                if (!endPosFound || num7 < num5)
                {
                    endPosA = position3;
                    endPosB = position4;
                    num5    = num7;
                    num6    = num8;
                }
                endPosFound = true;
            }
            if (startPosFound && endPosFound)
            {
                CustomPathManager instance = Singleton <CustomPathManager> .instance;
                if (!startBothWays || num < 10f)
                {
                    startPosB = default(PathUnit.Position);
                }
                if (!endBothWays || num5 < 10f)
                {
                    endPosB = default(PathUnit.Position);
                }
                NetInfo.LaneType        laneTypes    = NetInfo.LaneType.Vehicle | NetInfo.LaneType.CargoVehicle;
                VehicleInfo.VehicleType vehicleTypes = VehicleInfo.VehicleType.Car | VehicleInfo.VehicleType.Train | VehicleInfo.VehicleType.Ship;
                uint path;
                if (instance.CreatePath(ExtVehicleType.CargoVehicle, out path, ref Singleton <SimulationManager> .instance.m_randomizer, Singleton <SimulationManager> .instance.m_currentBuildIndex, ref startPosA, ref startPosB, ref endPosA, ref endPosB, laneTypes, vehicleTypes, 20000f, this.IsHeavyVehicle(), this.IgnoreBlocked(vehicleID, ref vehicleData), false, false))
                {
                    if (vehicleData.m_path != 0u)
                    {
                        instance.ReleasePath(vehicleData.m_path);
                    }
                    vehicleData.m_path   = path;
                    vehicleData.m_flags |= Vehicle.Flags.WaitingPath;
                    return(true);
                }
            }
            return(false);
        }
Exemple #4
0
        public bool CustomStartPathFind(ushort vehicleID, ref Vehicle vehicleData, Vector3 startPos, Vector3 endPos, bool startBothWays, bool endBothWays, bool undergroundTarget)
        {
            if (vehicleData.m_transferType == (byte)TransferManager.TransferReason.Mail)
            {
                return(base.StartPathFind(vehicleID, ref vehicleData, startPos, endPos, startBothWays, endBothWays, undergroundTarget));
            }

            if ((vehicleData.m_flags & (Vehicle.Flags.TransferToSource | Vehicle.Flags.GoingBack)) != 0)
            {
                return(base.StartPathFind(vehicleID, ref vehicleData, startPos, endPos, startBothWays, endBothWays, undergroundTarget));
            }

            bool allowUnderground = (vehicleData.m_flags & (Vehicle.Flags.Underground | Vehicle.Flags.Transition)) != (Vehicle.Flags) 0;

            PathUnit.Position startPosA     = default(PathUnit.Position);
            PathUnit.Position startPosB     = default(PathUnit.Position);
            float             startDistSqrA = default(float);
            float             startDistSqrB = default(float);

            // try to find road start position
            bool startPosFound = CustomPathManager.FindPathPosition(startPos, ItemClass.Service.Road, NetInfo.LaneType.Vehicle | NetInfo.LaneType.TransportVehicle, VehicleInfo.VehicleType.Car, allowUnderground, false, 32f, out startPosA, out startPosB, out startDistSqrA, out startDistSqrB);

            // try to find other start position (plane, train, ship)
            PathUnit.Position altStartPosA     = default(PathUnit.Position);
            PathUnit.Position altStartPosB     = default(PathUnit.Position);
            float             altStartDistSqrA = default(float);
            float             altStartDistSqrB = default(float);

            if (PathManager.FindPathPosition(startPos, ItemClass.Service.PublicTransport, NetInfo.LaneType.Vehicle, VehicleInfo.VehicleType.Train | VehicleInfo.VehicleType.Ship | VehicleInfo.VehicleType.Plane, allowUnderground, false, 32f, out altStartPosA, out altStartPosB, out altStartDistSqrA, out altStartDistSqrB))
            {
                if (!startPosFound || (altStartDistSqrA < startDistSqrA && (Mathf.Abs(startPos.x) > 4800f || Mathf.Abs(startPos.z) > 4800f)))
                {
                    startPosA     = altStartPosA;
                    startPosB     = altStartPosB;
                    startDistSqrA = altStartDistSqrA;
                    startDistSqrB = altStartDistSqrB;
                }
                startPosFound = true;
            }

            PathUnit.Position endPosA     = default(PathUnit.Position);
            PathUnit.Position endPosB     = default(PathUnit.Position);
            float             endDistSqrA = default(float);
            float             endDistSqrB = default(float);

            // try to find road end position
            bool endPosFound = PathManager.FindPathPosition(endPos, ItemClass.Service.Road, NetInfo.LaneType.Vehicle | NetInfo.LaneType.TransportVehicle, VehicleInfo.VehicleType.Car, undergroundTarget, false, 32f, out endPosA, out endPosB, out endDistSqrA, out endDistSqrB);

            // try to find other end position (plane, train, ship)
            PathUnit.Position altEndPosA     = default(PathUnit.Position);
            PathUnit.Position altEndPosB     = default(PathUnit.Position);
            float             altEndDistSqrA = default(float);
            float             altEndDistSqrB = default(float);

            if (PathManager.FindPathPosition(endPos, ItemClass.Service.PublicTransport, NetInfo.LaneType.Vehicle, VehicleInfo.VehicleType.Train | VehicleInfo.VehicleType.Ship | VehicleInfo.VehicleType.Plane, undergroundTarget, false, 32f, out altEndPosA, out altEndPosB, out altEndDistSqrA, out altEndDistSqrB))
            {
                if (!endPosFound || (altEndDistSqrA < endDistSqrA && (Mathf.Abs(endPos.x) > 4800f || Mathf.Abs(endPos.z) > 4800f)))
                {
                    endPosA     = altEndPosA;
                    endPosB     = altEndPosB;
                    endDistSqrA = altEndDistSqrA;
                    endDistSqrB = altEndDistSqrB;
                }
                endPosFound = true;
            }

            if (startPosFound && endPosFound)
            {
                CustomPathManager pathManager = CustomPathManager._instance;
                if (!startBothWays || startDistSqrA < 10f)
                {
                    startPosB = default(PathUnit.Position);
                }
                if (!endBothWays || endDistSqrA < 10f)
                {
                    endPosB = default(PathUnit.Position);
                }
                uint path;

                PathCreationArgs args;
                args.extPathType         = ExtCitizenInstance.ExtPathType.None;
                args.extVehicleType      = ExtVehicleType.Service;
                args.vehicleId           = vehicleID;
                args.spawned             = (vehicleData.m_flags & Vehicle.Flags.Spawned) != 0;
                args.buildIndex          = Singleton <SimulationManager> .instance.m_currentBuildIndex;
                args.startPosA           = startPosA;
                args.startPosB           = startPosB;
                args.endPosA             = endPosA;
                args.endPosB             = endPosB;
                args.vehiclePosition     = default(PathUnit.Position);
                args.laneTypes           = NetInfo.LaneType.Vehicle | NetInfo.LaneType.CargoVehicle;
                args.vehicleTypes        = VehicleInfo.VehicleType.Car | VehicleInfo.VehicleType.Train | VehicleInfo.VehicleType.Ship | VehicleInfo.VehicleType.Plane;
                args.maxLength           = 20000f;
                args.isHeavyVehicle      = this.IsHeavyVehicle();
                args.hasCombustionEngine = this.CombustionEngine();
                args.ignoreBlocked       = this.IgnoreBlocked(vehicleID, ref vehicleData);
                args.ignoreFlooded       = false;
                args.ignoreCosts         = false;
                args.randomParking       = false;
                args.stablePath          = false;
                args.skipQueue           = (vehicleData.m_flags & Vehicle.Flags.Spawned) != 0;

                if (pathManager.CreatePath(out path, ref Singleton <SimulationManager> .instance.m_randomizer, args))
                {
                    if (vehicleData.m_path != 0)
                    {
                        pathManager.ReleasePath(vehicleData.m_path);
                    }
                    vehicleData.m_path   = path;
                    vehicleData.m_flags |= Vehicle.Flags.WaitingPath;
                    return(true);
                }
            }
            return(false);
        }
Exemple #5
0
        public bool StartPathFind2(ushort vehicleId, ref Vehicle vehicleData, Vector3 startPos, Vector3 endPos, bool startBothWays, bool endBothWays)
        {
            if ((vehicleData.m_flags & (Vehicle.Flags.TransferToSource | Vehicle.Flags.GoingBack)) != Vehicle.Flags.None)
            {
                return(StartPathFind(vehicleId, ref vehicleData, startPos, endPos, startBothWays, endBothWays));
            }
            bool allowUnderground = (vehicleData.m_flags & (Vehicle.Flags.Underground | Vehicle.Flags.Transition)) != Vehicle.Flags.None;

            PathUnit.Position startPosA;
            PathUnit.Position startPosB;
            float             num;
            float             num2;
            bool  requireConnect = true;
            float maxDistance    = 32f;
            bool  flag           = PathManager.FindPathPosition(startPos, ItemClass.Service.Road, NetInfo.LaneType.Vehicle, VehicleInfo.VehicleType.Car, allowUnderground, requireConnect, maxDistance, out startPosA, out startPosB, out num, out num2);

            PathUnit.Position position;
            PathUnit.Position position2;
            float             num3;
            float             num4;

            if (PathManager.FindPathPosition(startPos, ItemClass.Service.PublicTransport, NetInfo.LaneType.Vehicle, VehicleInfo.VehicleType.Train | VehicleInfo.VehicleType.Ship, allowUnderground, requireConnect, maxDistance, out position, out position2, out num3, out num4))
            {
                if (!flag || num3 < num)
                {
                    startPosA = position;
                    startPosB = position2;
                    num       = num3;

/*
 *                  num2 = num4;
 */
                }
                flag = true;
            }
            PathUnit.Position endPosA;
            PathUnit.Position endPosB;
            float             num5;
            float             num6;
            bool flag2 = PathManager.FindPathPosition(endPos, ItemClass.Service.Road, NetInfo.LaneType.Vehicle, VehicleInfo.VehicleType.Car, !allowUnderground, requireConnect, maxDistance, out endPosA, out endPosB, out num5, out num6);

            PathUnit.Position position3;
            PathUnit.Position position4;
            float             num7;
            float             num8;

            if (PathManager.FindPathPosition(endPos, ItemClass.Service.PublicTransport, NetInfo.LaneType.Vehicle, VehicleInfo.VehicleType.Train | VehicleInfo.VehicleType.Ship, !allowUnderground, requireConnect, maxDistance, out position3, out position4, out num7, out num8))
            {
                if (!flag2 || num7 < num5)
                {
                    endPosA = position3;
                    endPosB = position4;
                    num5    = num7;

/*
 *                  num6 = num8;
 */
                }
                flag2 = true;
            }
            if (flag && flag2)
            {
                CustomPathManager instance = Singleton <CustomPathManager> .instance;
                if (!startBothWays || num < 10f)
                {
                    startPosB = default(PathUnit.Position);
                }
                if (!endBothWays || num5 < 10f)
                {
                    endPosB = default(PathUnit.Position);
                }
                NetInfo.LaneType        laneTypes    = NetInfo.LaneType.Vehicle | NetInfo.LaneType.CargoVehicle;
                VehicleInfo.VehicleType vehicleTypes = VehicleInfo.VehicleType.Car | VehicleInfo.VehicleType.Train | VehicleInfo.VehicleType.Ship;
                uint path;
                if (instance.CreatePath(out path, ref Singleton <SimulationManager> .instance.m_randomizer, Singleton <SimulationManager> .instance.m_currentBuildIndex, startPosA, startPosB, endPosA, endPosB, laneTypes, vehicleTypes, 20000f, IsHeavyVehicle(), IgnoreBlocked(vehicleId, ref vehicleData), false, false, ItemClass.Service.Industrial))
                {
                    if (vehicleData.m_path != 0u)
                    {
                        instance.ReleasePath(vehicleData.m_path);
                    }
                    vehicleData.m_path   = path;
                    vehicleData.m_flags |= Vehicle.Flags.WaitingPath;
                    return(true);
                }
            }
            return(false);
        }
Exemple #6
0
        public bool CustomStartPathFind(ushort vehicleID, ref Vehicle vehicleData, Vector3 startPos, Vector3 endPos, bool startBothWays, bool endBothWays, bool undergroundTarget)
        {
#if DEBUG
            //Log._Debug($"CustomCargoTruckAI.CustomStartPathFind called for vehicle {vehicleID}");
#endif

            if ((vehicleData.m_flags & (Vehicle.Flags.TransferToSource | Vehicle.Flags.GoingBack)) != 0)
            {
                return(base.StartPathFind(vehicleID, ref vehicleData, startPos, endPos, startBothWays, endBothWays, undergroundTarget));
            }

            bool allowUnderground = (vehicleData.m_flags & (Vehicle.Flags.Underground | Vehicle.Flags.Transition)) != 0;
            PathUnit.Position startPosA;
            PathUnit.Position startPosB;
            float             startDistSqrA;
            float             startDistSqrB;
            bool startPosFound = CustomPathManager.FindPathPosition(startPos, ItemClass.Service.Road, NetInfo.LaneType.Vehicle | NetInfo.LaneType.TransportVehicle, VehicleInfo.VehicleType.Car, allowUnderground, false, 32f, out startPosA, out startPosB, out startDistSqrA, out startDistSqrB);
            PathUnit.Position startAltPosA;
            PathUnit.Position startAltPosB;
            float             startAltDistSqrA;
            float             startAltDistSqrB;
            if (CustomPathManager.FindPathPosition(startPos, ItemClass.Service.PublicTransport, NetInfo.LaneType.Vehicle, VehicleInfo.VehicleType.Train | VehicleInfo.VehicleType.Ship, allowUnderground, false, 32f, out startAltPosA, out startAltPosB, out startAltDistSqrA, out startAltDistSqrB))
            {
                if (!startPosFound || startAltDistSqrA < startDistSqrA)
                {
                    startPosA     = startAltPosA;
                    startPosB     = startAltPosB;
                    startDistSqrA = startAltDistSqrA;
                    startDistSqrB = startAltDistSqrB;
                }
                startPosFound = true;
            }
            PathUnit.Position endPosA;
            PathUnit.Position endPosB;
            float             endDistSqrA;
            float             endDistSqrB;
            bool endPosFound = CustomPathManager.FindPathPosition(endPos, ItemClass.Service.Road, NetInfo.LaneType.Vehicle | NetInfo.LaneType.TransportVehicle, VehicleInfo.VehicleType.Car, undergroundTarget, false, 32f, out endPosA, out endPosB, out endDistSqrA, out endDistSqrB);
            PathUnit.Position endAltPosA;
            PathUnit.Position endAltPosB;
            float             endAltDistSqrA;
            float             endAltDistSqrB;
            if (CustomPathManager.FindPathPosition(endPos, ItemClass.Service.PublicTransport, NetInfo.LaneType.Vehicle, VehicleInfo.VehicleType.Train | VehicleInfo.VehicleType.Ship, undergroundTarget, false, 32f, out endAltPosA, out endAltPosB, out endAltDistSqrA, out endAltDistSqrB))
            {
                if (!endPosFound || endAltDistSqrA < endDistSqrA)
                {
                    endPosA     = endAltPosA;
                    endPosB     = endAltPosB;
                    endDistSqrA = endAltDistSqrA;
                    endDistSqrB = endAltDistSqrB;
                }
                endPosFound = true;
            }
            if (startPosFound && endPosFound)
            {
                CustomPathManager instance = CustomPathManager._instance;
                if (!startBothWays || startDistSqrA < 10f)
                {
                    startPosB = default(PathUnit.Position);
                }
                if (!endBothWays || endDistSqrA < 10f)
                {
                    endPosB = default(PathUnit.Position);
                }
                NetInfo.LaneType        laneTypes    = NetInfo.LaneType.Vehicle | NetInfo.LaneType.CargoVehicle;
                VehicleInfo.VehicleType vehicleTypes = VehicleInfo.VehicleType.Car | VehicleInfo.VehicleType.Train | VehicleInfo.VehicleType.Ship;
                uint path;
                if (instance.CreatePath(ExtVehicleType.CargoVehicle, vehicleID, ExtCitizenInstance.ExtPathType.None, out path, ref Singleton <SimulationManager> .instance.m_randomizer, Singleton <SimulationManager> .instance.m_currentBuildIndex, startPosA, startPosB, endPosA, endPosB, laneTypes, vehicleTypes, 20000f, this.IsHeavyVehicle(), this.IgnoreBlocked(vehicleID, ref vehicleData), false, false))
                {
#if USEPATHWAITCOUNTER
                    VehicleState state = VehicleStateManager.Instance._GetVehicleState(vehicleID);
                    state.PathWaitCounter = 0;
#endif

                    if (vehicleData.m_path != 0u)
                    {
                        instance.ReleasePath(vehicleData.m_path);
                    }
                    vehicleData.m_path   = path;
                    vehicleData.m_flags |= Vehicle.Flags.WaitingPath;
                    return(true);
                }
            }
            return(false);
        }