void Start()
    {
        Object g = Instantiate(Resources.Load("NetworkManager"), new Vector3(0, 0, 0), Quaternion.identity);

        g.name       = "NetworkManager";
        lobbyManager = ((GameObject)g).GetComponent <CustomNetworkLobby>();
        Audio2D.singleton.PlaySound("MenuMusic");

        StartCoroutine("InitSelect");
    }
 void Start()
 {
     settings = GetComponent <GameSettings>();
     manager  = GameObject.Find("NetworkManager").GetComponent <CustomNetworkLobby>();
 }