void Start() { Object g = Instantiate(Resources.Load("NetworkManager"), new Vector3(0, 0, 0), Quaternion.identity); g.name = "NetworkManager"; lobbyManager = ((GameObject)g).GetComponent <CustomNetworkLobby>(); Audio2D.singleton.PlaySound("MenuMusic"); StartCoroutine("InitSelect"); }
void Start() { settings = GetComponent <GameSettings>(); manager = GameObject.Find("NetworkManager").GetComponent <CustomNetworkLobby>(); }