private void OnDestroy()
 {
     if (Singleton == this)
     {
         CustomMessagingManager.UnregisterNamedMessageHandler("NetworkInput");
         CustomMessagingManager.UnregisterNamedMessageHandler("NetworkState");
         Singleton = null;
     }
 }
Exemple #2
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 public void StopListening()
 {
     CustomMessagingManager.UnregisterNamedMessageHandler(MessageName);
     Debug.Log("Stopped Listening");
 }
Exemple #3
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 void OnDestroy()
 {
     CustomMessagingManager.UnregisterNamedMessageHandler(GameRoomMessagingHubConstants.SEND_SERVER_PROCESS_DOWN_COMMAND);
     CustomMessagingManager.UnregisterNamedMessageHandler(GameRoomMessagingHubConstants.SEND_SYSTEM_USERID_TO_SERVER);
     CustomMessagingManager.UnregisterNamedMessageHandler(GameRoomMessagingHubConstants.SEND_PLAYER_EJECTION_COMMAND);
 }
Exemple #4
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 void StopListenForDownloadRequests()
 {
     CustomMessagingManager.UnregisterNamedMessageHandler("DownloadFilesRequest");
 }