Exemple #1
0
        public void Initialize()
        {
            CustomLocalizationManager.ImportCSV("Disciple.csv", ';');
            clanRef = Clan.Make();
            RegisterSubtypes();
            MakeStatuses();
            MakeEnhancers();

            MakeCards();

            foreach (var bundle in BundleManager.LoadedAssetBundles)
            {
                Trainworks.Trainworks.Log(BepInEx.Logging.LogLevel.All, bundle.Value.GetAllAssetNames().Join());
            }

            SecondDisciple.Make();
            Disciple.Make();
            Clan.RegisterBanner();
            MakeArtifacts();

            ProviderManager.SaveManager.GetMetagameSave().SetLevelAndXP(clanRef.GetID(), 10, 99999);

            //PrintCardStats();
            //foreach (SubtypeData s in SubtypeManager.AllData)
            //{
            //    Trainworks.Trainworks.Log(BepInEx.Logging.LogLevel.All, "Subtype: " + s.LocalizedName + " - Key: " + s.Key);
            //}

            //ProviderManager.SaveManager.EnableTestScenario(ProviderManager.SaveManager.GetAllGameData().FindScenarioDataByName("Level4BattleJunk"), true);
        }
Exemple #2
0
        public void Initialize()
        {
            CustomLocalizationManager.ImportCSV("influka/Touhou.csv", ';');
            clanRef = TouhouClan.Make();

            StatusEffectMarisaMagic.Make();

            AliceGift.Make();
            Alice.Make();

            Marisa.Make();
            Reimu.Make();

            TouhouClan.RegisterBanner();
            TouhouPlaceholder.Make();
        }
Exemple #3
0
        public void Initialize()
        {
            CustomLocalizationManager.ImportCSV("ag88/Mech.csv", ';');
            clanRef = Clan.Make();
            RegisterSubtypes();

            MakeCards();

            //foreach (var bundle in BundleManager.LoadedAssetBundles)
            //{
            //    API.Log(BepInEx.Logging.LogLevel.All, bundle.Value.GetAllAssetNames().Join());
            //}

            Mechanical.Make();
            SecondMech.Make();
            MakeArtifacts();
        }