private void AgentEditing() { EditorExtensionSettings.StandardMargin(); speciesSelector = SelectionPosition(speciesOptions, SpeciesName.stringValue); if (CustomGUI.ChangeCheckingPopup(ref speciesSelector, speciesOptions, "")) { if (speciesSelector > 0) { SpeciesName.stringValue = speciesOptions[speciesSelector]; } else { SpeciesName.stringValue = ""; } } selectedPlan.enumValueIndex = (int)(NEEDSIMNode.ExamplePlans)EditorGUILayout.EnumPopup((NEEDSIMNode.ExamplePlans)selectedPlan.enumValueIndex, EditorExtensionSettings.MediumEditorFieldWidth); EditorExtensionSettings.StandardMargin(); ShowDebugInGame.boolValue = EditorGUILayout.ToggleLeft(Simulation.Strings.DebugIngameLabel, ShowDebugInGame.boolValue, EditorExtensionSettings.MediumEditorFieldWidth); EditorExtensionSettings.StandardMargin(); //ShowDebugInSpector.boolValue = EditorGUILayout.ToggleLeft(Simulation.Strings.DebugInSpectorLabel, ShowDebugInSpector.boolValue, EditorExtensionSettings.MediumEditorFieldWidth); //CustomGUI.StandardMargin(); SpecificSatisfactionLevelsAtStart.boolValue = EditorGUILayout.ToggleLeft(Simulation.Strings.RandomStartLevelsLabel, SpecificSatisfactionLevelsAtStart.boolValue, EditorExtensionSettings.MediumEditorFieldWidth); if (SpecificSatisfactionLevelsAtStart.boolValue) { StartNeedSatisfactionEditing(); } EditorExtensionSettings.StandardMargin(); }
private void InteractionEditing(int loop) { int indexer = 0; for (int i = 1; i < interactionOptions.Length; i++) { if (serializedObject.FindProperty(string.Format(InteractionDataAccess, loop)).stringValue == interactionOptions[i]) { indexer = i; break; } } if (CustomGUI.ChangeCheckingPopup(ref indexer, interactionOptions, Simulation.Strings.InteractionLabelToExtend(loop + 1))) { serializedObject.FindProperty(string.Format(InteractionDataAccess, loop)).stringValue = interactionOptions[indexer]; } EditorGUILayout.BeginHorizontal(); { EditorExtensionSettings.LargeMargin(); EditorExtensionSettings.LargeMargin(); EditorExtensionSettings.LargeMargin(); EditorExtensionSettings.LargeMargin(); EditorExtensionSettings.LargeMargin(); EditorExtensionSettings.LargeMargin(); EditorExtensionSettings.MediumMargin(); if (GUILayout.Button("Edit interactions")) { NEEDSIMEditor.CustomMainWindow.MainWindowInit(CustomMainWindow.Screens.Interactions); } } EditorGUILayout.EndHorizontal(); }
private void InteractionEditing(int loop) { int indexer = 0; for (int i = 1; i < interactionOptions.Length; i++) { if (serializedObject.FindProperty(string.Format(InteractionDataAccess, loop)).stringValue == interactionOptions[i]) { indexer = i; break; } } if (CustomGUI.ChangeCheckingPopup(ref indexer, interactionOptions, Simulation.Strings.InteractionLabelToExtend(loop + 1))) { serializedObject.FindProperty(string.Format(InteractionDataAccess, loop)).stringValue = interactionOptions[indexer]; } }
private void AgentEditing() { EditorExtensionSettings.StandardMargin(); EditorGUILayout.BeginHorizontal(); { speciesSelector = SelectionPosition(speciesOptions, SpeciesName.stringValue); if (CustomGUI.ChangeCheckingPopup(ref speciesSelector, speciesOptions, "Species: ")) { if (speciesSelector > 0) { SpeciesName.stringValue = speciesOptions[speciesSelector]; } else { SpeciesName.stringValue = ""; } } if (GUILayout.Button("Edit species")) { NEEDSIMEditor.CustomMainWindow.MainWindowInit(CustomMainWindow.Screens.Species); } } EditorGUILayout.EndHorizontal(); EditorExtensionSettings.StandardMargin(); selectedPlan.enumValueIndex = (int)(NEEDSIMNode.ExamplePlans)EditorGUILayout.EnumPopup("Behavior: ", (NEEDSIMNode.ExamplePlans)selectedPlan.enumValueIndex); EditorExtensionSettings.StandardMargin(); ShowDebugInGame.boolValue = EditorGUILayout.ToggleLeft(Simulation.Strings.DebugIngameLabel, ShowDebugInGame.boolValue, EditorExtensionSettings.MediumEditorFieldWidth); EditorExtensionSettings.StandardMargin(); //ShowDebugInSpector.boolValue = EditorGUILayout.ToggleLeft(Simulation.Strings.DebugInSpectorLabel, ShowDebugInSpector.boolValue, EditorExtensionSettings.MediumEditorFieldWidth); //CustomGUI.StandardMargin(); SpecificSatisfactionLevelsAtStart.boolValue = EditorGUILayout.ToggleLeft(Simulation.Strings.RandomStartLevelsLabel, SpecificSatisfactionLevelsAtStart.boolValue, EditorExtensionSettings.MediumEditorFieldWidth); if (SpecificSatisfactionLevelsAtStart.boolValue) { StartNeedSatisfactionEditing(); } EditorExtensionSettings.StandardMargin(); }