void SetCrosshairPosition(bool isUsingMouse)
    {
        if (isUsingAutoAim == false)
        {
            if (isUsingMouse)
            {
                var worldMousePosition = Camera.main.ScreenToWorldPoint(new Vector3(Input.mousePosition.x, Input.mousePosition.y, 0f));
                var facingDirection    = worldMousePosition - transform.position;
                aimAngle = Mathf.Atan2(facingDirection.y, facingDirection.x);
                if (aimAngle < 0f)
                {
                    aimAngle = Mathf.PI * 2 + aimAngle;
                }
            }
            else
            {
                aimAngle = Mathf.Acos(rightStickPosition.x);
                if (rightStickPosition.y < 0)
                {
                    aimAngle = -aimAngle;
                }
            }
        }
        else
        {
            Vector3 targetPos = CustomFunctions.GetClosestPlayerPosition(this.transform.position);

            if (Spawner.instance.isInZombieMode)
            {
                targetPos = CustomFunctions.GetClosestZombiePosition(this.transform.position);
            }

            aimAngle = GetAutoAimAngle(targetPos);
        }

        //print("Aim Angle : " + aimAngle);
        if (!crosshairSprite.enabled)
        {
            crosshairSprite.enabled = true;
        }

        var x = transform.position.x + 1f * Mathf.Cos(aimAngle);
        var y = transform.position.y + 1f * Mathf.Sin(aimAngle);

        var crossHairPosition = new Vector3(x, y, 0);

        crosshair.transform.position = crossHairPosition;
    }