private void OnTriggerEnter(Collider other) { PlayerController playerController = other.gameObject.GetComponent <PlayerController>(); if (playerController != null) { CustomEvents.ChageColorScheme(wallColor); } }
private void OnTriggerEnter(Collider other) { PlayerController playerController = other.gameObject.GetComponent <PlayerController>(); if (playerController != null) { CustomEvents.ChageColorScheme(wallColor); } }