Exemple #1
0
    // Update is called once per frame
    void Update()
    {
        eventEmitter.Set3DAttributes(eventIndex, gameObject);
        if (shootWeapon)
        {
            playerWeapon.Shoot(cameraTransform.position, cameraTransform.forward);
            Debug.Log("Other Pew");
        }


        if (!moving || !isGrounded)
        {
            ParticleSystem.EmissionModule em = particles.emission;
            em.enabled = false;
        }
        else
        {
            ParticleSystem.EmissionModule em = particles.emission;
            em.enabled = true;
        }

        if (move.magnitude != 0)
        {
            moving = true;


            if (isGrounded)
            {
                //Simular atraso dos passos
                stepTimer += Time.deltaTime;
                if (stepTimer >= stepTime)
                {
                    eventEmitter.PlayEventInstance(eventIndex);
                    stepTimer = 0f;
                }
            }
            else
            {
                //Forçar som de passo na volta do pulo
                stepTimer = 0.4f;
            }
        }
    }
Exemple #2
0
    // Update is called once per frame
    void Update()
    {
        eventEmitter.Set3DAttributes(eventIndex, gameObject);
        if (playerWeapon && shootWeapon)
        {
            playerWeapon.Shoot(cameraTransform.position, cameraTransform.forward);
            Debug.Log("Other Pew");
        }


        if (!moving || !isGrounded)
        {
            ParticleSystem.EmissionModule em = particles.emission;
            em.enabled = false;
        }
        else
        {
            ParticleSystem.EmissionModule em = particles.emission;
            em.enabled = true;
        }
    }