public void AddToBullseyeList(GameObject ref1, GameObject ref2) { CustomDict temp = GetBullsEyeListContains(ref1.name); if (temp != null) { if (!IsInBullseyeListOfList(temp, ref2)) { temp.AddToList(ref2); SetBullList(ref1.name, temp.GetValues()); } } else { temp = new CustomDict(); temp.SetKey(ref1); temp.AddToList(ref2); BullseyeRef.Add(temp); } // temp.SetUniqueName(air1.name + air2.name); //temp.SetDisplayName(air1.name.Substring(0, 3) + " ---- " + air2.name.Substring(0, 3)); }