public void AddToBullseyeList(GameObject ref1, GameObject ref2)
    {
        CustomDict temp = GetBullsEyeListContains(ref1.name);

        if (temp != null)
        {
            if (!IsInBullseyeListOfList(temp, ref2))
            {
                temp.AddToList(ref2);
                SetBullList(ref1.name, temp.GetValues());
            }
        }

        else
        {
            temp = new CustomDict();
            temp.SetKey(ref1);
            temp.AddToList(ref2);
            BullseyeRef.Add(temp);
        }
        // temp.SetUniqueName(air1.name + air2.name);
        //temp.SetDisplayName(air1.name.Substring(0, 3) + " ---- " + air2.name.Substring(0, 3));
    }