private void Update() { if (TurnCamera()) { return; } if (InteractWithComponent()) { return; } customCursor.SetCursor(CursorType.Default); }
void UpdateMouseTexture() { if (_selectedPercentage == 0.25f) { CustomCursor.SetCursor(25); } else if (_selectedPercentage == 0.5f) { CustomCursor.SetCursor(50); } else if (_selectedPercentage == 0.75f) { CustomCursor.SetCursor(75); } else if (_selectedPercentage == 1f) { CustomCursor.SetCursor(100); } }