// Enabled btn public void GetMaterial(CustomColor c) { player.GetComponent <SpriteRenderer>().color = new Color32( c.GetComponent <CustomColor>().color.r, c.GetComponent <CustomColor>().color.g, c.GetComponent <CustomColor>().color.b, 255); player.GetComponent <TrailRenderer>().startColor = new Color32( c.GetComponent <CustomColor>().color.r, c.GetComponent <CustomColor>().color.g, c.GetComponent <CustomColor>().color.b, 255); player.GetComponent <TrailRenderer>().endColor = new Color32( c.GetComponent <CustomColor>().color.r, c.GetComponent <CustomColor>().color.g, c.GetComponent <CustomColor>().color.b, 0); ColorTypeConverter col = new ColorTypeConverter(); string colorSaved = col.ToRGBHex(c.GetComponent <CustomColor>().color); Debug.Log(colorSaved); // Save record PlayerPrefs.SetString("savecolor", colorSaved); PlayerPrefs.Save(); }
// Enabled btn public void GetMaterialGround(CustomColor c) { ground.GetComponent <SpriteRenderer>().color = new Color32( c.GetComponent <CustomColor>().color.r, c.GetComponent <CustomColor>().color.g, c.GetComponent <CustomColor>().color.b, 255); ColorTypeConverter col = new ColorTypeConverter(); string colorSaved = col.ToRGBHex(ground.GetComponent <SpriteRenderer>().color); // Save record PlayerPrefs.SetString("savecolorground", colorSaved); PlayerPrefs.Save(); }