Exemple #1
0
 void Draw(CustomBezier tgt)
 {
     for (int i = 0; i < tgt.listPoints.Count; i++)
     {
         tgt.listPoints[i].position = Handles.DoPositionHandle(tgt.listPoints[i].transform.position, tgt.listPoints[i].rotation);
         tgt.listTgt[i].position    = Handles.DoPositionHandle(tgt.listTgt[i].transform.position, tgt.listTgt[i].rotation);
         Handles.DrawLine(tgt.listPoints[i].position, tgt.listTgt[i].position);
     }
 }
Exemple #2
0
 void RemoveLastPoint(CustomBezier tgt)
 {
     if (tgt.listPoints.Count > 2 || tgt.listTgt.Count > 2)
     {
         if (GUILayout.Button("Remove last point"))
         {
             int index = tgt.listPoints.Count - 1;
             DestroyImmediate(tgt.listPoints[index].gameObject);
             DestroyImmediate(tgt.listTgt[index].gameObject);
             tgt.listPoints.RemoveAt(index);
             tgt.listTgt.RemoveAt(index);
         }
     }
 }
Exemple #3
0
    void AddPoint(CustomBezier tgt)
    {
        if (GUILayout.Button("Add point"))
        {
            tgt.listPoints.Add(new GameObject("Point" + tgt.listPoints.Count.ToString()).transform);
            tgt.listTgt.Add(new GameObject("Tangent" + tgt.listTgt.Count.ToString()).transform);
            tgt.listPoints[tgt.listPoints.Count - 1].transform.position = tgt.listPoints[tgt.listPoints.Count - 2].transform.position + new Vector3(20, 0, 0);
            tgt.listTgt[tgt.listTgt.Count - 1].transform.position       = tgt.listTgt[tgt.listTgt.Count - 2].transform.position + new Vector3(20, 0, 0);

            foreach (var item in tgt.listPoints)
            {
                item.SetParent(tgt.current.transform);
            }
            foreach (var item in tgt.listTgt)
            {
                item.SetParent(tgt.current.transform);
            }
        }
    }
Exemple #4
0
 private void OnEnable()
 {
     tgt = (CustomBezier)target;
 }
Exemple #5
0
    private void OnEnable()
    {
        SpawnEnemy temp = (SpawnEnemy)target;

        bezierInfo = temp.gameObject.GetComponent <CustomBezier>();
    }