public static string PlayerChosen(PaydayGameContainer mainGame, PaydayVMData model)
        {
            if (model.PopUpList !.Count() == 1)
            {
                return(model.PopUpList.GetText(1)); //i think.
            }
            CustomBasicList <PaydayPlayerItem> tempList = GetPossiblePlayerList(mainGame, model);
            MailCard thisMail = model.MailPile.GetCardInfo();

            return(thisMail.MailType switch
            {
                EnumMailType.MadMoney => tempList.OrderByDescending(Items => Items.NetIncome()).Take(1).Single().NickName,
                EnumMailType.PayNeighbor => tempList.OrderBy(Items => Items.NetIncome()).Take(1).Single().NickName,
                _ => throw new BasicBlankException($"Must be madmoney or payneighbor, not {thisMail.CardCategory.ToString()}"),
            });
Exemple #2
0
        public int StraightDistance(ref ICustomBasicList <R> objectList, int whatNum)
        {
            int output = default;

            GetTempList(objectList);
            int highAmount = default;
            int lowAmount  = default;
            int firstInfo  = default;
            int secondInfo = default;

            if (NeedMatch == true)
            {
                _tempList = _tempList.OrderBy(Items => Items.GetSuit).ThenBy(Items => Items.ReadMainValue).ToCustomBasicList();
            }
            else
            {
                _tempList = _tempList.OrderBy(Items => Items.ReadMainValue).ToCustomBasicList(); //this was the best way to handle sorting.
            }
            int x      = 0;
            int newNum = 0;

            do //0 based
            {
                if (x > _tempList.Count)
                {
                    break;
                }
                newNum = _tempList[x].ReadMainValue;
                if (newNum == whatNum)
                {
                    if (x > 0)
                    {
                        lowAmount = _tempList[x].ReadMainValue;
                        firstInfo = lowAmount;
                        lowAmount = whatNum - lowAmount;
                    }
                    else
                    {
                        lowAmount = 0;
                        firstInfo = 0;
                    }
                    if (x + 1 < objectList.Count)
                    {
                        highAmount = _tempList[x + 1].ReadMainValue;
                        secondInfo = highAmount;
                        if (highAmount > 15)
                        {
                            highAmount = 0;
                            secondInfo = 0;
                        }
                        else
                        {
                            highAmount -= whatNum;
                        }
                    }
                    else
                    {
                        highAmount = 0;
                    }
                    break;
                }
                x += 1;
            }while (true);
            if (highAmount == 0)
            {
                output    = lowAmount;
                FirstUsed = firstInfo;
            }
            else if (lowAmount == 0)
            {
                output    = highAmount;
                FirstUsed = secondInfo;
            }
            else if (highAmount < lowAmount)
            {
                output    = highAmount;
                FirstUsed = secondInfo;
            }
            else
            {
                output    = lowAmount;
                FirstUsed = secondInfo;
            }
            if (HasSecond == false)
            {
                return(output);
            }
            GetTempList(objectList);
            if (NeedMatch == true)
            {
                _tempList = _tempList.OrderBy(Items => Items.GetSuit).ThenBy(Items => Items.GetSecondNumber).ToCustomBasicList();
            }
            else
            {
                _tempList = _tempList.OrderBy(Items => Items.GetSecondNumber).ToCustomBasicList(); //this was the best way to handle sorting.
            }
            x = 0;
            do //0 based
            {
                if (x > _tempList.Count)
                {
                    break;
                }
                newNum = _tempList[x].GetSecondNumber;
                if (newNum == whatNum)
                {
                    if (x > 0)
                    {
                        lowAmount = _tempList[x].GetSecondNumber;
                        firstInfo = lowAmount;
                        lowAmount = whatNum - lowAmount;
                    }
                    else
                    {
                        lowAmount = 0;
                        firstInfo = 0;
                    }

                    if (x + 1 < objectList.Count)
                    {
                        highAmount = _tempList[x + 1].GetSecondNumber;
                        secondInfo = highAmount;
                        if (highAmount > 15)
                        {
                            highAmount = 0;
                            secondInfo = 0;
                        }
                        else
                        {
                            highAmount -= whatNum;
                        }
                    }
                    else
                    {
                        highAmount = 0;
                    }

                    break;
                }
                x += 1;
            }while (true);
            if (output == 0 & highAmount == 0 & lowAmount > 0)
            {
                output    = lowAmount;
                FirstUsed = firstInfo;
            }
            else if (output == 0 & lowAmount == 0 & highAmount > 0)
            {
                output    = highAmount;
                FirstUsed = secondInfo;
            }
            else if (highAmount == 0 & lowAmount < output & lowAmount > 0)
            {
                output    = lowAmount;
                FirstUsed = firstInfo;
            }
            else if (lowAmount == 0 & highAmount < output & highAmount > 0)
            {
                output    = highAmount;
                FirstUsed = secondInfo;
            }
            else if (highAmount < lowAmount & highAmount < output & highAmount > 0)
            {
                output    = highAmount;
                FirstUsed = secondInfo;
            }
            else if (lowAmount < highAmount & lowAmount < output & highAmount > 0)
            {
                output    = lowAmount;
                FirstUsed = firstInfo;
            }
            return(output);
        }
Exemple #3
0
        private ICustomBasicList <R> StraightSet(ICustomBasicList <R> objectList, int howMany, bool minOnly, ICustomBasicList <R> wildList, bool noWilds = false)
        {
            ICustomBasicList <R> output = new CustomBasicList <R>();
            bool tempwilds = HasWild;

            if (noWilds == true)
            {
                HasWild = false;
            }
            else if (HasWild == false)
            {
                HasWild = false;
            }
            else
            {
                HasWild = true;
            }
            IEnumerable <R> firstLinq; //we may need that unfortunately.

            if (UseSecond == false)
            {
                firstLinq = from Objects in _tempList
                            where Objects.IsObjectIgnored == false && Objects.IsObjectWild == false
                            orderby Objects.ReadMainValue
                            select Objects;
            }
            else
            {
                firstLinq = from Objects in _tempList
                            where Objects.IsObjectIgnored == false && Objects.IsObjectWild == false
                            select Objects;
            }
            CustomBasicList <R> firstList = new CustomBasicList <R>();

            firstList.AddRange(firstLinq);
            var exps = firstLinq.GroupBy(Items => Items.ReadMainValue).ToCustomBasicList();
            CustomBasicList <R> temps;

            if (NeedMatch == false)
            {
                temps = firstList.GroupBy(Items => Items.ReadMainValue).Select(Items => Items.First()).ToCustomBasicList();
            }
            else
            {
                temps = firstList.GroupBy(Items => new { Items.ReadMainValue, Items.GetSuit }).Select(Items => Items.First()).ToCustomBasicList();
            }
            firstList.ReplaceRange(temps);
            if (NeedMatch == true)
            {
                firstList = firstList.OrderBy(Items => Items.GetSuit).ThenBy(Items => Items.ReadMainValue).ToCustomBasicList();
            }
            else
            {
                firstList = firstList.OrderBy(Items => Items.ReadMainValue).ToCustomBasicList();
            }
            int[]? aObjectIndex;
            aObjectIndex = new int[1];
            bool bStraightFound = default;
            int  lngUnUsedWild  = default;
            int  Start          = default;

            if (HasValidStraight(firstList, wildList, false, howMany, minOnly, ref aObjectIndex, ref lngUnUsedWild, ref Start))
            {
                bStraightFound = true;
            }
            else
            {
                aObjectIndex = null;
                if (HasSecond == true)
                {
                    firstList = new CustomBasicList <R>();
                    firstList.AddRange(firstLinq);
                    if (NeedMatch == true)
                    {
                        firstList = (from Items in firstList
                                     orderby Items.GetSuit ascending, Items.GetSecondNumber ascending
                                     select Items).ToCustomBasicList();
                    }
                    else
                    {
                        firstList = (from Items in firstList
                                     orderby Items.GetSecondNumber
                                     select Items).ToCustomBasicList();
                    }
                }
                if (HasValidStraight(firstList, wildList, true, howMany, minOnly, ref aObjectIndex, ref lngUnUsedWild, ref Start))
                {
                    UseSecond      = true;
                    bStraightFound = true;
                }
            }
            int lngObjectInStraight;
            int lngIndex;

            if (bStraightFound == true)
            {
                lngObjectInStraight = aObjectIndex !.GetUpperBound(0) - 1; // i think
                var loopTo = (long)Start + lngObjectInStraight;
                for (lngIndex = Start; lngIndex <= loopTo; lngIndex++)
                {
                    output.Add(firstList[lngIndex]);
                    if (output.Count == _maxStraight)
                    {
                        break;
                    }
                }
                int intHigh = default;
                int intLow  = default;
                HighLow(ref firstList, output, howMany, minOnly, lngUnUsedWild, ref intHigh, ref intLow);
                FirstUsed = intLow;
                if (HasWild == true)
                {
                    var loopTo1 = wildList.Count() - 1;
                    for (lngIndex = 0; lngIndex <= loopTo1; lngIndex++)
                    {
                        if (lngIndex + 1 <= wildList.Count())
                        {
                            if (output.Count < howMany | minOnly == false)
                            {
                                output.Add(wildList[lngIndex]);
                            }
                        }
                        if (output.Count == _maxStraight)
                        {
                            return(output);
                        }
                    }
                }
            }
            if (output.Count == objectList.Count & UseAll == false)
            {
                firstLinq = from Objects in output
                            where Objects.ReadMainValue == FirstUsed
                            select Objects;
                if (firstLinq.Count() > 0)
                {
                    output.RemoveSpecificItem(firstLinq.First());
                }
                else
                {
                    output.RemoveLastItem();
                }
            }
            aObjectIndex = null;
            int newnum;

            newnum = FirstUsed + output.Count - 1;
            newnum = HighNumber - newnum;
            if (FirstUsed > 0 & newnum < 0)
            {
                FirstUsed += newnum;
            }
            HasWild = tempwilds;
            return(output);
        }