private List <Vector2> newTargetPoints() { return(Curves.LemniscateOfBernoulli( gameManager.transform.position, 0.01f, 0, Mathf.PI * 2, 6, 1, 3)); }
private List <Vector2> newPoints() { return(Curves.LemniscateOfBernoulli( transform.position, 0.1f, 0, Mathf.PI * 2, A)); }