private void Start()
    {
        curvController = FindObjectOfType <CurvedWorld_Controller>();

        LoadHashes();
        PersistentDataPath = Application.persistentDataPath;
    }
Exemple #2
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 void Start()
 {
     CC            = this.gameObject.GetComponent <CurvedWorld_Controller>();
     CC.pivotPoint = FindObjectOfType <Player>().transform;
     InvokeRepeating("ChangeCurve", 0, 10);
     //  ChangeCurve();
 }
 void Start()
 {
     if (Modules.curvedWorld == 0)
     {
         gameObject.SetActive(false);
     }
     myCurved = transform.GetComponent <CurvedWorld_Controller>();
 }
Exemple #4
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 void StartMultiplayerRace()
 {
     curvedWorld_Controller = GameObject.Find("CurvedWorld_Controller").GetComponent <CurvedWorld_Controller>();
     curvedWorld_Controller._V_CW_Bend_X = -15;
 }
Exemple #5
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 void StartMultiplayerRace()
 {
     curvedWorld_Controller = GameObject.Find("CurvedWorld_Controller").GetComponent <CurvedWorld_Controller>();
     //  curvedWorld_Controller._V_CW_Bend_X = -12;
     // curvedWorld_Controller.bendSize = new Vector3(-12, 0,0);
 }
Exemple #6
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 void Start()
 {
     controller = GetComponent <CurvedWorld_Controller>();
     state      = State.Wait;
     counter    = Random.Range(minWaitTimer, maxWaitTimer);
 }
 private void Awake()
 {
     m_CurvedWorldController = GetComponent <CurvedWorld_Controller>();
     m_StartBend             = new Vector3(m_CurvedWorldController._V_CW_Bend_X, m_CurvedWorldController._V_CW_Bend_Y, m_CurvedWorldController._V_CW_Bend_Z);
 }