Exemple #1
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        /************************************************************************************************************************/

        /// <summary>Modify the current fade to use the specified `curve` to calculate the weight.</summary>
        /// <example>See <see cref="CustomFade"/>.</example>
        /// <remarks>The `curve` should follow the <see cref="OptionalWarning.CustomFadeBounds"/> guideline.</remarks>
        public static void Apply(AnimancerPlayable animancer, AnimationCurve curve)
        => Curve.Acquire(curve).Apply(animancer);
Exemple #2
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 /// <summary>Modify the current fade to use the specified `curve` to calculate the weight.</summary>
 /// <example>See <see cref="CustomFade"/>.</example>
 /// <remarks>The `curve` should follow the <see cref="OptionalWarning.CustomFadeBounds"/> guideline.</remarks>
 public static void Apply(AnimancerState state, AnimationCurve curve)
 => Curve.Acquire(curve).Apply(state);
Exemple #3
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 /// <summary>Modify the current fade to use the specified `curve` to calculate the weight.</summary>
 /// <example>See <see cref="CustomFade"/>.</example>
 /// <remarks>The `curve` should follow the <see cref="OptionalWarning.CustomFadeBounds"/> guideline.</remarks>
 public static void Apply(AnimancerNode node, AnimationCurve curve)
 => Curve.Acquire(curve).Apply(node);