public void Die() { followerComponent.CanMove = false; movementComponent.MovementEnabled = false; followerComponent.StartCountingLap = false; restartGameObject.SetActive(true); for (int i = 0; i < 2; i++) { transform.GetChild(i).gameObject.SetActive(false); } Instantiate(explosion, transform.position, transform.rotation, transform.parent); hitCollider.enabled = false; cursorScript.EnableCursor(); }