Exemple #1
0
    public void Die()
    {
        followerComponent.CanMove          = false;
        movementComponent.MovementEnabled  = false;
        followerComponent.StartCountingLap = false;
        restartGameObject.SetActive(true);

        for (int i = 0; i < 2; i++)
        {
            transform.GetChild(i).gameObject.SetActive(false);
        }
        Instantiate(explosion, transform.position, transform.rotation, transform.parent);
        hitCollider.enabled = false;
        cursorScript.EnableCursor();
    }