public override string GetCursor(int2 pos) { if (world == null || !hasRadar) { return(null); } var loc = MinimapPixelToCell(pos); var mi = new MouseInput { Location = loc, Button = MouseButton.Right, Modifiers = Game.GetModifierKeys() }; var cursor = world.OrderGenerator.GetCursor(world, loc, mi); if (cursor == null) { return("default"); } return(CursorProvider.HasCursorSequence(cursor + "-minimap") ? cursor + "-minimap" : cursor); }
public void InitializeLoaders() { // all this manipulation of static crap here is nasty and breaks // horribly when you use ModData in unexpected ways. ChromeMetrics.Initialize(Manifest.ChromeMetrics); ChromeProvider.Initialize(Manifest.Chrome); VoxelLoader = new VoxelLoader(); CursorProvider = new CursorProvider(this); }
public void InitializeLoaders(IReadOnlyFileSystem fileSystem) { // all this manipulation of static crap here is nasty and breaks // horribly when you use ModData in unexpected ways. ChromeMetrics.Initialize(this); ChromeProvider.Initialize(this); Game.Sound.Initialize(SoundLoaders, fileSystem); CursorProvider = new CursorProvider(this); }
public void InitializeLoaders() { // all this manipulation of static crap here is nasty and breaks // horribly when you use ModData in unexpected ways. ChromeMetrics.Initialize(Manifest.ChromeMetrics); ChromeProvider.Initialize(Manifest.Chrome); SheetBuilder = new SheetBuilder(SheetType.Indexed); SpriteLoader = new SpriteLoader(new string[] { ".shp" }, SheetBuilder); VoxelLoader = new VoxelLoader(); CursorProvider.Initialize(Manifest.Cursors); }
static void Tick(OrderManager orderManager) { if (orderManager.Connection.ConnectionState != lastConnectionState) { lastConnectionState = orderManager.Connection.ConnectionState; ConnectionStateChanged(orderManager); } TickInner(orderManager); if (worldRenderer != null && orderManager.world != worldRenderer.world) { TickInner(worldRenderer.world.orderManager); } using (new PerfSample("render")) { ++RenderFrame; // worldRenderer is null during the initial install/download screen if (worldRenderer != null) { Renderer.BeginFrame(worldRenderer.Viewport.TopLeft.ToFloat2(), worldRenderer.Viewport.Zoom); Sound.SetListenerPosition(worldRenderer.Position(worldRenderer.Viewport.CenterLocation)); worldRenderer.Draw(); } else { Renderer.BeginFrame(float2.Zero, 1f); } using (new PerfSample("render_widgets")) { Ui.Draw(); var cursorName = Ui.Root.GetCursorOuter(Viewport.LastMousePos) ?? "default"; CursorProvider.DrawCursor(Renderer, cursorName, Viewport.LastMousePos, (int)cursorFrame); } using (new PerfSample("render_flip")) { Renderer.EndFrame(new DefaultInputHandler(orderManager.world)); } } PerfHistory.items["render"].Tick(); PerfHistory.items["batches"].Tick(); PerfHistory.items["render_widgets"].Tick(); PerfHistory.items["render_flip"].Tick(); delayedActions.PerformActions(); }
private void LateUpdate() { Vector3 Position = gaze.Position; Vector3 Normal = gaze.Normal; GameObject Object = gameObject; if (gaze.Hit) { Object = gaze.HitInfo.collider.gameObject; } CursorProvider Provider = Object.GetComponentInParent <CursorProvider>(); if (Provider) { //Provider.ShowCursor(Position, Normal); } }
public void LoadInitialAssets() { // all this manipulation of static crap here is nasty and breaks // horribly when you use ModData in unexpected ways. FileSystem.UnmountAll(); foreach (var dir in Manifest.Folders) { FileSystem.Mount(dir); } AvailableMaps = FindMaps(Manifest.Mods); Palette = new HardwarePalette(); ChromeMetrics.Initialize(Manifest.ChromeMetrics); ChromeProvider.Initialize(Manifest.Chrome); SheetBuilder = new SheetBuilder(TextureChannel.Red); SpriteLoader = new SpriteLoader(new string[] { ".shp" }, SheetBuilder); CursorProvider.Initialize(Manifest.Cursors); Palette.Update(new IPaletteModifier[] { }); }
private void LateUpdate() { Vector3 Position = targetProvider.Position; Vector3 Normal = targetProvider.Normal; GameObject Object = gameObject; if (targetProvider.Hit) { Object = targetProvider.HitInfo.collider.gameObject; } this.transform.position = Position; this.transform.up = Normal; CursorProvider Provider = Object.GetComponentInParent <CursorProvider>(); if (Provider) { this.transform.localScale = Provider.transform.lossyScale; this.GetComponent <MeshFilter>().mesh = Provider.HoverCursor; } else { this.GetComponent <MeshFilter>().mesh = defaultMesh; } }