Exemple #1
0
    void OnMouseExit()
    {
        if (paused)
        {
            return;
        }

        _cursorControls.MouseExit();
    }
Exemple #2
0
    public void PlaceScrew()
    {
        if (paused || screw != null)
        {
            return;
        }

        _collider.enabled = false;

        _cursorControls.MouseExit();

        var obj = Instantiate(screwPrefab, transform);

        screw = obj.GetComponent <Screw>();

        var sounds = Util.GetSoundManager();

        screw.screwSound     = sounds.screwSound;
        screw.screwDoneSound = sounds.screwDoneSound;
    }
Exemple #3
0
    public void BeginDay()
    {
        gameUI.gameObject.SetActive(true);
        _cursorControls.MouseExit();
        _gameManager.BeginDay();

        startShiftSound.Play();
        conveyorBeltSound.Play();

        gameObject.SetActive(false);
    }