void OnMouseExit() { if (paused) { return; } _cursorControls.MouseExit(); }
public void PlaceScrew() { if (paused || screw != null) { return; } _collider.enabled = false; _cursorControls.MouseExit(); var obj = Instantiate(screwPrefab, transform); screw = obj.GetComponent <Screw>(); var sounds = Util.GetSoundManager(); screw.screwSound = sounds.screwSound; screw.screwDoneSound = sounds.screwDoneSound; }
public void BeginDay() { gameUI.gameObject.SetActive(true); _cursorControls.MouseExit(); _gameManager.BeginDay(); startShiftSound.Play(); conveyorBeltSound.Play(); gameObject.SetActive(false); }