public override bool IsFindNextEnemy() { if (!CurrentTarget || !CurrentTarget.IsAlive || !CurrentTarget.IsEnemy(Camp)) { return(true); } return(false); }
public virtual bool IsFindNextEnemy() { if (!CurrentTarget || !CurrentTarget.IsAlive || !CurrentTarget.IsEnemy(Camp)) { return(true); } return(CurrentTarget.transform.position.SqrDistanceWith(transform.position) > fAttackMaxRange * fAttackMaxRange); }