Exemple #1
0
 /// <summary>
 /// General function to activate the item's UIInteract
 /// This is the same as clicking the item with the same item's hand
 /// </summary>
 public void Activate()
 {
     // Is there an item in the active hand?
     if (!CurrentSlot.IsFull)
     {
         return;
     }
     CurrentSlot.TryItemInteract();
 }
Exemple #2
0
    /// <summary>
    /// General function to activate the item's UIInteract
    /// This is the same as clicking the item with the same item's hand
    /// </summary>
    public void Activate()
    {
        if (!isValidPlayer())
        {
            return;
        }

        // Is there an item in the active hand?
        if (CurrentSlot.Item == null)
        {
            return;
        }
        CurrentSlot.TryItemInteract();
    }