private void GatherRomsComplete(AsyncTaskData taskData) { var args = (RomDiscoveryData)taskData; var discoveredRoms = args.NewRoms; var addedRoms = Model.AddNewItemsFromList(discoveredRoms, args.InsertLocation); if (addedRoms.Any()) { var collectionChanged = CollectionChanged; if (collectionChanged != null) { collectionChanged(this, new System.Collections.Specialized.NotifyCollectionChangedEventArgs(System.Collections.Specialized.NotifyCollectionChangedAction.Add, addedRoms as System.Collections.IList)); } if (args.SelectNewRoms) { CurrentSelection.Clear(); var addedItemIndexes = addedRoms.Select(r => Programs.ModelCollection.IndexOf(r)); foreach (var addedRomIndex in addedItemIndexes) { var programViewModel = Programs[addedRomIndex]; CurrentSelection.Add(programViewModel); } } SaveRomList(true); } Model.EndAddRomsFromFiles(args.DuplicateRomPaths); if (taskData.Error != null) { OSMessageBox.Show(Resources.Strings.AddRomsErrorMessage, Resources.Strings.AddRomsErrorTitle, taskData.Error, null); } }
public void DeselectAll() { foreach (var item in RenderingEngine.CurrentProject.Items) { item.IsSelected = false; } CurrentSelection.Clear(); foreach (var item in RenderingEngine.CurrentProject.Connections) { item.IsSelected = false; } CurrentSelectionConnection.Clear(); }
private void RemoveSelectionArea() { // Deselect current selection var currentHotbarSelection = GameSystems.UI.gameplayLayer.selectionHotbar.CurrentSelection; if (currentHotbarSelection != null) { // Update the view currentHotbarSelection.Selected = false; } // Clear the selection CurrentSelection.Clear(); CurrentSelection = null; }
public void OnSelectGroup(InputAction.CallbackContext context) { if (shiftIsPressed) { return; } switch (context.phase) { case InputActionPhase.Performed: var index = context.ReadValue <float>().Round(); CurrentSelection?.Clear(); CurrentSelection = GameSystems.UI.gameplayLayer.selectionHotbar.Select(index); break; } }
/// <summary> /// Clears selection. /// </summary> /// <param name="bNotify">True if notification of this change is required. False if this is an internal clear command.</param> public void ClearSelection(bool bNotify) { if (CurrentSelection.Count == 0) { return; } for (int i = CurrentSelection.Count - 1; i >= 0; i--) { CurrentSelection[i].IsSelected = false; } CurrentSelection.Clear(); if (bNotify) { Notify(); } }
public void RemoveImages(object sender, object args) { var count = CurrentSelection.Count; for (int i = 0; i < count; i++) { AlbumImages.Remove(CurrentSelection[0]); } if (CurrentSelection.Count != 0) { CurrentSelection.Clear(); } var cover = AlbumImages.FirstOrDefault(i => i.Id == CoverImage.Id); if (cover == null) { CoverImage = AlbumImages[0]; } }
private void OnEndSelectionArea() { if (IsSelectingArea) { // Clear the current selection CurrentSelection?.Clear(); // Update selection builder var worldPoint = Systems.Input.MouseWorldPoint; selectionBuilder.UpdateSelection(worldPoint); // Hide the selection area overlay GameSystems.UI.gameplayLayer.selectionArea.Hide(); // Get the selection and save it in the hotbar if possible var selection = selectionBuilder.Build(); CurrentSelection = selection; selectionBuilder = null; } }
/// <summary> /// Clears selection. /// </summary> /// <param name="bNotify">True if notification of this change is required. False if this is an internal clear command.</param> public void ClearSelection(bool bNotify) { if (CurrentSelection.Count == 0) { return; } List <ISelectable> temp = new List <ISelectable>(); temp.AddRange(CurrentSelection); for (int i = temp.Count - 1; i >= 0; i--) { temp[i].IsSelected = false; } CurrentSelection.Clear(); if (bNotify) { Notify(); } }
internal void ClearSelection() { CurrentSelection.ForEach(item => item.IsSelected = false); CurrentSelection.Clear(); }