CurrentScreenInputHandler ProcessScreenInputHandler; //Used for selecting input source between mouse and touch // Use this for initialization void Start() { #if UNITY_IPHONE || UNITY_ANDROID || UNITY_WP8 || UNITY_BLACKBERRY ProcessScreenInputHandler = TouchInput; #endif #if UNITY_EDITOR || UNITY_WEBPLAYER || UNITY_STANDALONE ProcessScreenInputHandler = MouseInput; #endif }