internal void UpdateNodes() { var newtarget = NodeTools.GetTargetOrbit(CurrentNode.patch.referenceBody); if (newtarget != target) { target = newtarget; NotifyTargetChanged(); } UpdateCurrentNode(); bool origSame = CurrentSavedNode.OrigSame(CurrentNode); bool changed = CurrentSavedNode.Changed; if (changed) { if (origSame) { Vector3d newdv = CurrentSavedNode.dV; if (CurrentNode.attachedGizmo != null) { CurrentNode.attachedGizmo.DeltaV = newdv; CurrentNode.attachedGizmo.UT = CurrentSavedNode.UT; } CurrentNode.OnGizmoUpdated(newdv, CurrentSavedNode.UT); CurrentSavedNode.UpdateOrig(); } } if (!origSame) { CurrentSavedNode.ResetSavedNode(CurrentNode); } if (changed || !origSame) { NotifyDvUTChanged(); } }