public override void Start() { base.Start(); this.debug = false; supportedRecipes.Add(MasterRecipe.Instance.Log); CurrentPositions.Add(Jobs.FORESTER, 1); TotalPositions.Add(Jobs.FORESTER, 1); Register(); }
public override void Start() { base.Start(); this.debug = false; supportedRecipes.Add(MasterRecipe.Instance.Ore); supportedRecipes.Add(MasterRecipe.Instance.Stone); CurrentPositions.Add(Jobs.MINER, 2); TotalPositions.Add(Jobs.MINER, 2); Register(); }
public override void Start() { base.Start(); this.debug = false; canHold = new List <ItemType> { ItemType.ARMOR, ItemType.WEAPON }; CurrentPositions.Add(Jobs.QUATERMASTER, 1); TotalPositions.Add(Jobs.QUATERMASTER, 1); Register(); }
public override void Start() { base.Start(); this.debug = false; supportedRecipes.Add(MasterRecipe.Instance.Fish); logger.Log(debug, "woodCut constructor"); CurrentPositions.Add(Jobs.FISHERMAN, 1); TotalPositions.Add(Jobs.FISHERMAN, 1); Register(); }
public override void Start() { base.Start(); this.debug = false; supportedRecipes.Add(MasterRecipe.Instance.Wheat); supportedRecipes.Add(MasterRecipe.Instance.Barley); CurrentPositions.Add(Jobs.FARMER, 2); TotalPositions.Add(Jobs.FARMER, 2); Register(); }
public override void Start() { base.Start(); this.debug = false; canHold = new List <ItemType> { ItemType.CHARCOAL }; supportedRecipes.Add(MasterRecipe.Instance.Charcoal); CurrentPositions.Add(Jobs.COLLIER, 1); TotalPositions.Add(Jobs.COLLIER, 1); Register(); }
public override void Start() { base.Start(); this.debug = false; canHold = new List <ItemType> { ItemType.BEER }; supportedRecipes.Add(MasterRecipe.Instance.Beer); CurrentPositions.Add(Jobs.BREWMASTER, 1); TotalPositions.Add(Jobs.BREWMASTER, 1); Register(); }
public override void Start() { base.Start(); this.debug = false; canHold = new List <ItemType> { ItemType.LUMBERPLANK }; supportedRecipes.Add(MasterRecipe.Instance.LumberPlank); CurrentPositions.Add(Jobs.SAWWORKER, 1); TotalPositions.Add(Jobs.SAWWORKER, 1); Register(); }
public override void Start() { base.Start(); this.debug = false; canHold = new List <ItemType>(Enum.GetValues(typeof(ItemType)).Cast <ItemType>().ToList()); CurrentPositions.Add(Jobs.TRADERUNNER, 1); TotalPositions.Add(Jobs.TRADERUNNER, 1); CurrentPositions.Add(Jobs.MULTICITYTRADER, 1); TotalPositions.Add(Jobs.MULTICITYTRADER, 1); Register(); }
public override void Start() { base.Start(); this.debug = false; canHold = new List <ItemType> { ItemType.FIREWOOD }; supportedRecipes.Add(MasterRecipe.Instance.FireWood); CurrentPositions.Add(Jobs.WOODCUTER, 1); TotalPositions.Add(Jobs.WOODCUTER, 1); Register(); }
public override void Start() { base.Start(); this.debug = false; canHold = new List <ItemType> { ItemType.STONEBLOCK }; supportedRecipes.Add(MasterRecipe.Instance.StoneBlock); CurrentPositions.Add(Jobs.STONECUTTER, 1); TotalPositions.Add(Jobs.STONECUTTER, 1); Register(); }
public override void Start() { base.Start(); this.debug = false; canHold = new List <ItemType> { ItemType.BOW, ItemType.ARROW }; supportedRecipes.Add(MasterRecipe.Instance.Bow); supportedRecipes.Add(MasterRecipe.Instance.Arrow); CurrentPositions.Add(Jobs.FLETCHER, 1); TotalPositions.Add(Jobs.FLETCHER, 1); Register(); }
public override void Start() { base.Start(); this.debug = false; canHold = new List <ItemType> { ItemType.MEAT, ItemType.LEATHER }; supportedRecipes.Add(MasterRecipe.Instance.Meat); supportedRecipes.Add(MasterRecipe.Instance.Leather); CurrentPositions.Add(Jobs.HUNTER, 1); TotalPositions.Add(Jobs.HUNTER, 1); Register(); }
public override void Start() { base.Start(); this.debug = false; canHold = new List <ItemType> { ItemType.ARMOR, ItemType.WEAPON, ItemType.TOOL }; supportedRecipes.Add(MasterRecipe.Instance.Armor); supportedRecipes.Add(MasterRecipe.Instance.Weapon); supportedRecipes.Add(MasterRecipe.Instance.Tool); CurrentPositions.Add(Jobs.ARMORSMITH, 1); TotalPositions.Add(Jobs.ARMORSMITH, 1); CurrentPositions.Add(Jobs.WEAPONSMITH, 1); TotalPositions.Add(Jobs.WEAPONSMITH, 1); CurrentPositions.Add(Jobs.TOOLSMITH, 1); TotalPositions.Add(Jobs.TOOLSMITH, 1); Register(); }