void OnTriggerEnter2D(Collider2D other) { if (other.gameObject.name == "Circle(Clone)" && other.gameObject.GetComponent <SetColor> ().COLOR == CuC.myColor) { other.gameObject.GetComponent <Click> ().destroyed(); CuP.addPoints(CuS.start_speed); Destroy(other.gameObject); if (catched.enabled) { catched.Play(); } BG.GetComponent <ActivateBonus> ().passed(); } else { addHealth(-1); Destroy(other.gameObject); if (missed.enabled) { missed.Play(); } BG.GetComponent <ActivateBonus> ().missed(); } }