public void PlayCard(PlayingCard toPlay, Coordinate onCoordinate) { toPlay.SetCoordinate(onCoordinate); toPlay.transform.SetParent(transform, true); PlayedCards.Add(toPlay); CurrentPlayField.SetCard(toPlay.RepresentingCard, onCoordinate); }
public void SeedInitialCard(CardData forCard) { PlayingCard newCard = GeneratePlayingCard(forCard); newCard.SetCoordinate(new Coordinate(0, 0), DegreesOfSpeed.Instantly); PlayedCards.Add(newCard); CurrentPlayField.SetCard(forCard, new Coordinate(0, 0)); }