private void ShowMatrix(object sender, RoutedEventArgs e) { if (Globals.AnimationsNow.Count != 0) { return; } CurrentMatrix currentMatrix = new CurrentMatrix(); WaitPanel.Visibility = Visibility.Visible; currentMatrix.ShowDialog(); }
public object Clone() { Shape shape = new Shape(); shape.alpha = alpha; // shape.AssetName = AssetName; shape.BaseMatrix = (baseMatrix != null ? BaseMatrix.Clone() as int[][] : null); shape.BaseMatrixDimensions = BaseMatrixDimensions; shape.BaseOrigin = BaseOrigin; shape.BaseScreenPosition = BaseScreenPosition; shape.CurrentMatrix = (currentMatrix != null ? CurrentMatrix.Clone() as int[][] : null); shape.CurrentMatrixDimensions = CurrentMatrixDimensions; shape.currentRotationIdx = currentRotationIdx; shape.CursorReturnOffset = CursorReturnOffset; shape.destinationRotationIdx = destinationRotationIdx; shape.IsDrawHighlighted = IsDrawHighlighted; shape.horizontalFlipScale = horizontalFlipScale; shape.isFlipMidway = isFlipMidway; shape.isFlippedHorizontal = isFlippedHorizontal; shape.isFlippedVertical = isFlippedVertical; shape.isFlippingHorizontal = isFlippingHorizontal; shape.isFlippingVertical = isFlippingVertical; shape.isRotatingCW = isRotatingCW; shape.isRotatingCCW = isRotatingCCW; shape.IsSnapCueOnFlipFinish = IsSnapCueOnFlipFinish; shape.IsSnapCueOnRotateFinish = IsSnapCueOnRotateFinish; shape.IsValid = IsValid; shape.Key = Key; shape.MusicCueName = MusicCueName; shape.Name = Name; shape.rotation = rotation; shape.scale = scale; shape.ShapeOrigin = ShapeOrigin; shape.ScreenPosition = ScreenPosition; shape.shapeResetDistance = shapeResetDistance; shape.State = State; shape.texture = Texture; shape.textureHL = TextureHL; shape.TextureContentName = TextureContentName; shape.TileSize = TileSize; shape.TimeIdle = TimeIdle; shape.transition = transition; shape.verticalFlipScale = verticalFlipScale; return(shape); }
/// <summary> /// overrides the <see cref="CtrlEntity.OnMouseMove(HandledMouseEventArgs)"/>method. /// </summary> /// <param name="e"></param> /// <returns></returns> public override void OnMouseMove(HandledMouseEventArgs e) { base.OnMouseMove(e); if (Device == null) { return; } if (!Device.ForegroundDrawEnable) { return; } if (FirstMove) { AFirst = A; BFirst = B; FirstMove = false; } if (CurrentState == State.Create_SetSecondPoint) { B = Currentxy; } xy Factor = new xy(1, 1); if (CurrentCorner != Corner.none) { switch (CurrentCorner) { case Corner.none: break; case Corner.C00: _Trafo(); break; case Corner.C10: _Trafo(); break; case Corner.C11: _Trafo(); break; case Corner.C01: _Trafo(); break; case Corner.Inside: { CurrentMatrix = Matrix3x3.Translation((Currentxy - FloatPoint)); } break; default: break; } if (!CurrentMatrix.Equals(Matrix3x3.identity)) { A = CurrentMatrix * A; B = CurrentMatrix * B; } if (Math.Abs(A.x - B.X) < 0.01) { } FloatPoint = Currentxy; } if (LiveTransform) { for (int i = 0; i < TransformItems.Count; i++) { TransformItems[i].Transform(CurrentMatrix); } if (Device.ForegroundDrawEnable) { if (LiveTransform) { Device.RefreshBackGround(); Device.CopyFromBackGround(); } } } TransFormAll = TransFormAll * CurrentMatrix; return; }