private void OnTriggerUnclicked(object sender, ClickedEventArgs e) { if (m_InUI) { } else { if (CurrentItem != null) { CurrentItem.OnPrimaryButton(false); } } }
private void OnTriggerClicked(object sender, ClickedEventArgs e) { if (m_InUI) { if (EventSystem.current.currentSelectedGameObject != null) { ExecuteEvents.Execute(EventSystem.current.currentSelectedGameObject, new PointerEventData(EventSystem.current), ExecuteEvents.submitHandler); } } else { if (CurrentItem != null) { CurrentItem.OnPrimaryButton(true); } } }