void UpdateHealthBar() { if (healthBar) { if (CurrentHealthPoints > MaxHealthpoints) { CurrentHealthPoints = MaxHealthpoints; } if (gameObject.GetComponent <PlayerControl>()) { healthDisplayText.text = (CurrentHealthPoints.ToString() + "/" + MaxHealthpoints.ToString()); } healthBar.fillAmount = HealthAsPercentage; } }
public void WriteXml(XmlWriter writer) { //new XmlDocument().Save(writer); if (Name != null) { writer.WriteAttributeString("Name", Name); } if (PlayerName != null) { writer.WriteAttributeString("PlayerName", PlayerName); } if (Class != null) { writer.WriteStartElement("Class"); writer.WriteAttributeString("Level", ClassLevel.ToString()); writer.WriteString(Class.Name); writer.WriteEndElement(); } if (SecondaryClass != null) { writer.WriteStartElement("SecondaryClass"); writer.WriteAttributeString("Level", SecondaryClassLevel.ToString()); writer.WriteString(SecondaryClass.Name); writer.WriteEndElement(); } if (Race != null) { writer.WriteElementString("Race", Race.Name); } writer.WriteElementString("Speed", Speed.ToString()); writer.WriteElementString("Size", Size.ToString()); writer.WriteElementString("MaxHealthPoints", MaxHealthPoints.ToString()); writer.WriteElementString("CurrentHealthPoints", CurrentHealthPoints.ToString()); writer.WriteElementString("Bruise", Bruise.ToString()); XmlSerializerNamespaces ns = new XmlSerializerNamespaces(); ns.Add("", ""); XmlSerializer otherSer; { writer.WriteStartElement("Inventory"); writer.WriteAttributeString("Name", Inventory.Name); if (_mainWeapon != null) { otherSer = new XmlSerializer(typeof(Weapon)); writer.WriteStartElement("MainWeapon"); otherSer.Serialize(writer, _mainWeapon, ns); writer.WriteEndElement(); } otherSer = new XmlSerializer(typeof(Armor)); if (_mainArmor != null) { writer.WriteStartElement("MainArmor"); otherSer.Serialize(writer, _mainArmor, ns); writer.WriteEndElement(); } if (_mainShield != null) { writer.WriteStartElement("MainShield"); otherSer.Serialize(writer, _mainShield, ns); writer.WriteEndElement(); } otherSer = new XmlSerializer(typeof(Pouch)); otherSer.Serialize(writer, Inventory.Pouch, ns); { writer.WriteStartElement("Bag"); XmlSerializer serItem = new XmlSerializer(typeof(Item)); XmlSerializer serArmo = new XmlSerializer(typeof(Armor)); XmlSerializer serWeap = new XmlSerializer(typeof(Weapon)); foreach (object it in Inventory.Bag.Where((i) => i != MainWeapon && i != MainArmor && i != MainShield)) { if (it.GetType() == typeof(Item)) { serItem.Serialize(writer, it, ns); } else if (it.GetType() == typeof(Weapon)) { serWeap.Serialize(writer, it, ns); } else if (it.GetType() == typeof(Armor)) { serArmo.Serialize(writer, it, ns); } } writer.WriteEndElement(); } writer.WriteEndElement(); } writer.WriteStartElement("Attributes"); foreach (HeroAttribute.Type t in Enum.GetValues(typeof(HeroAttribute.Type))) { writer.WriteStartElement(t.ToString()); writer.WriteAttributeString("Value", _atr[(int)t].ToString()); writer.WriteEndElement(); } writer.WriteEndElement(); writer.WriteStartElement("SkillMarks"); foreach (Skill.Type t in Enum.GetValues(typeof(Skill.Type))) { //writer.WriteComment(Skill.GetPolishName(t)); writer.WriteStartElement(t.ToString()); writer.WriteAttributeString("Value", _marks[(int)t].ToString()); writer.WriteEndElement(); } writer.WriteEndElement(); writer.WriteElementString("Age", Age.ToString()); writer.WriteElementString("Height", Height.ToString()); writer.WriteElementString("Weight", Weight.ToString()); if (Sex != null) { writer.WriteElementString("Sex", Sex); } if (EyesColor != null) { writer.WriteElementString("EyesColor", EyesColor); } if (HairColor != null) { writer.WriteElementString("HairColor", HairColor); } }